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statico
searching PlanetScale…
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121.
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Play Guardians of Atlas, a multiplayer 3D WebGL game, in the browser
(atlas.artillery.com)
1 points
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statico
10y ago
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0 comments
122.
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statico
11y ago
It looks like they've aggregated SoundRangers and a few other library sites. Does anyone have opinions on the quality of their selection?
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statico
11y ago
If you want more flashbacks, I made an album of some recent attempts at classic Mac development: http://imgur.com/a/scNE2 Included are screenshots of ResEdit, Resourcerer, CodeWarrior, and more.
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Beyond the Browser: Artillery’s Native Game Client
(blog.artillery.com)
10 points
by
statico
11y ago
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0 comments
125.
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statico
11y ago
Related: If you find yourself in a Windows terminal a lot, check out Cmder ( http://gooseberrycreative.com/cmder/ ). It's the only thing keeping me sane when using a Windows console. Cmder is a little slow by defaul
126.
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statico
11y ago
We in fact started with an HTML5 group chat application very much like Slack but ended up making a game.
127.
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statico
11y ago
> What do you mean by outsource the rest? iamleppert means: Identify your company's core competency and do that in house, but outsource or avoid that which is not your core. For example, we're making a game. Gameplay, art, and
128.
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statico
11y ago
Artillery ( https://www.artillery.com/jobs ) - Palo Alto, CA / ONSITE Artillery is looking for software engineers to help build the next great multiplayer real-time strategy game. We're taking a genre that millions
129.
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statico
11y ago
Or HTML. http://coherent-labs.com/
130.
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statico
11y ago
That's great information. Thanks!
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statico
11y ago
Gotcha. I ask because, on my machine, kiUi takes 8-9ms every frame regardless of what I'm doing (e.g., typing, dragging windows, resizing things). If I'm trying to maintain 60 FPS with Emscripten, 8-9ms is a significant portion of
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statico
11y ago
Also, FWIW -- here's ImGui running in the browser: http://floooh.github.io/oryol/ImGuiDemo.html
133.
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statico
11y ago
ImGui looks decent but is "designed and optimised to create debug tools." If you're building a game that doesn't look like a debug tool, you'll want to do some kind of skinning or at least make the UI fit into the a
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statico
11y ago
This is wonderful. Thank you for building this. Your emphasis on modern C++ and small dependencies is especially appreciated, especially in a world where an Emscripten bundle size matters. What's your rendering performance like, such a
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statico
12y ago
You can watch players (and bots) play NetHack in real time: telnet nethack.alt.org ...then hit "w" to watch games that are in progress. You might need to resize your window, and some players might be using a different cha
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statico
12y ago
Thanks for reading! Don't forget to check out the follow-up to this article, "Everything I Missed in Vim After 11 Years" - http://statico.github.io/vim2.html
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statico
12y ago
Great job, Andrei and Peter!
138.
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Working with CoffeeScript: Common Gotchas – The Artillery Blog
(blog.artillery.com)
1 points
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statico
12y ago
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0 comments
139.
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Artillery's Project Atlas Update, June 2014
(blog.artillery.com)
1 points
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statico
12y ago
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0 comments
140.
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statico
13y ago
AWS Route 53 aliases aren't ANAME/ALIAS -- they appear to only let you point a record at an AWS address, not any arbitrary IP. (Correct me if I'm wrong.)
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HTML5 is dead.
(github.com)
2 points
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statico
13y ago
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0 comments
142.
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statico
13y ago
If it's useful, here's an app I converted to promises: https://github.com/artillery/pull-request-viewer/blob/master... It uses Q, not bluebird, but should still be relevant.
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statico
13y ago
Totally. I've got a "18 Months of CoffeeScript" post drafted, in fact. Keep an eye on our blog :)
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statico
13y ago
Indeed! Mouse scroll in Project Atlas works pretty well at the moment. We aren't using the Pointer Lock API yet due to some input latency problems. A related Chromium issue is here: https://code.google.com/p/chromi
145.
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statico
13y ago
Yes, the command "publish.coffee" is a CoffeeScript tool which publishes a given game target to the CDN. The different colorful letters represent the state of each asset as it moves through the upload pipeline, e.g. "U"
146.
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statico
13y ago
Yep, it will indeed be free to play. Sean (Day9) discussed it a little on a Reddit thread a few weeks ago: http://www.reddit.com/r/starcraft/comments/1lsgyz/day9_is_ma...
147.
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statico
13y ago
Yep, all of the action you see runs in a browser -- except for the console command that uploads assets to the CDN.
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Artillery is building a hardcore RTS with HTML5 and WebGL
(blog.artillery.com)
263 points
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statico
13y ago
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146 comments
149.
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How to Go From Google Engineer to First-Time CTO
(firstround.com)
8 points
by
statico
13y ago
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0 comments
150.
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Everything I Missed in "Vim After 11 Years"
(statico.github.com)
50 points
by
statico
14y ago
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8 comments
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