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sshh12
searching PlanetScale…
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9 ms
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121.
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by
sshh12
2y ago
Reminds me of this infinite somewhat realistic collaborative map I made a while back. https://terrain.sshh.io/ Uses stable diffusion in painting to expand out "infinitely".
122.
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Paint infinite landscapes using diffusion models
(blog.sshh.io)
1 points
by
sshh12
3y ago
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0 comments
123.
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sshh12
3y ago
It does if you select use device location
124.
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sshh12
3y ago
Nope but that could be interesting
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sshh12
3y ago
Oh wow. This is all https://www.tremor.so/ dark mode.
126.
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by
sshh12
3y ago
Am I able to change the name? Thought that was mod only
127.
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sshh12
3y ago
ThreeJS. You can checkout the code here https://github.com/sshh12/astro-app/blob/main/app/components... Was actually a lot easier to build this UI than I expected.
128.
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sshh12
3y ago
Thanks!
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sshh12
3y ago
Good call!
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sshh12
3y ago
Yup, just manually type your location in that window. Weather is coming (at least for now) from https://open-meteo.com/
131.
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sshh12
3y ago
These are great ideas for me to add! - know the direction of the cloud coverage throughout the night to be able to compare it with where the object you’re shooting will be - I also like to know the brightness (magnitude) of each object to
132.
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by
sshh12
3y ago
Thanks! When people search for objects, I import the data from SIMBAD Astronomical Database. Also just a lot of manual bootstrapping.
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sshh12
3y ago
Good idea!
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sshh12
3y ago
Haha yeah you are stuck in Bortle 9 until you fixed it
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sshh12
3y ago
I think this might be due to load unfortunately.
136.
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sshh12
3y ago
Sorry y'all, it's the hug of death right now. Way underestimated the traffic this would get.
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sshh12
3y ago
Oh wow that's also great
138.
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sshh12
3y ago
Thanks! This is the first time I invested in building any sort of onboarding seems like it's definitely changed reception
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sshh12
3y ago
Yup! Totally understand people might not want to share their location, so if you "skip" I just put you in LA.
140.
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Show HN: Astro App
(astro.sshh.io)
291 points
by
sshh12
3y ago
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58 comments
141.
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Building an infinite crafting game using LLMs and DALL-E
(blog.sshh.io)
3 points
by
sshh12
3y ago
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0 comments
142.
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Terrain Diffusion (Build Infinite Maps)
(terrain.sshh.io)
2 points
by
sshh12
3y ago
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0 comments
143.
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An Infinite Game: Little Alchemy and ChatGPT
(alchemy.sshh.io)
1 points
by
sshh12
3y ago
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0 comments
144.
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Mistral LMMs: Multi Image, Speech, Audio, and Video
(old.reddit.com)
4 points
by
sshh12
3y ago
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0 comments
145.
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sshh12
3y ago
Yeah this is exactly what I was thinking when building multi_token! Just bottlenecked so far by my own GPU, datasets, and freetime
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Speculations on Building Superintelligence
(blog.sshh.io)
2 points
by
sshh12
3y ago
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0 comments
147.
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sshh12
3y ago
Reminds me of a cool demo of this for playing pong with browser windows http://stewd.io/pong/
148.
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sshh12
3y ago
Blog post: How large language models "read" text and how we can adapt them to non-text inputs.
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sshh12
3y ago
Hey y'all, recently started a blog on AI <> cybersecurity. This post goes through some very hypothetical attack scenarios beyond the basics of asking ChatGPT to write spam/etc.
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sshh12
3y ago
Thanks! The LLM only sees the result of f(x). So like in the code writing example, the code is actually executed with `eval()`.
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