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srikz
searching PlanetScale…
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121.
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by
srikz
11y ago
Flycut[1] is a Mac-only alternative with similar functionality. [1]: https://github.com/TermiT/Flycut
122.
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srikz
11y ago
It's a bit of a struggle to find useful info on the site. According to the site WILL (Wacom Ink Layer Language) is a new standard for digital ink (they mention 'open' without defining it) which is better than InkML or other c
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Will – A cross-platform universal inking solution by Wacom
(will.wacom.com)
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by
srikz
11y ago
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1 comments
124.
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by
srikz
11y ago
Yes, I got to know about it from a comment below. The price point is super tempting! How much of their software customisations are currently implemented in the os (anyone using their ultratablet or nex9 rom?) But, I think both ConsoleOS and
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by
srikz
11y ago
Wow! This looks a lot like where Windows is heading. Including the tablet computer (ultratablet) they plan to sell. Of course, I meant from visual and usability stand point. The ARM equivalent on Windows will be Continuum when it launches.
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by
srikz
11y ago
ConsoleOS[1], a similar solution, got successfully funded on Kickstarter[2] last year. [1]: http://consoleos.com [2]: https://www.kickstarter.com/projects/mmv/console-os-dual-boo...
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by
srikz
11y ago
I'm in the exactly opposite (and seemingly rare situation). I started with iOS mobile app development and now would like to move into web apps and not sure where to start. I have basic HTML and CSS knowledge. Should I learn javascript
128.
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by
srikz
11y ago
While I have faced this issue a few times, especially with some UI elements when moving from 1 version to another, I found that the situation is much better in iOS (deprecated APIs are supported for a while before being removed) when compar
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by
srikz
11y ago
I'm not sure about what distributed systems you are referring to. I might not have worked on anything that complex so far. I used to find chaining async requests for fetching data from web services across different screens while taking
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by
srikz
11y ago
I just tried it out. You can 'Download zip' from the github page and extract it to get all the files. The tutorials are mainly through comments in the html and css files. I would recommend first reading through the README.md eithe
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by
srikz
11y ago
UI implementation and polishing is a very time consuming process and is very laborious (boring) at times. Also, I used to find chaining multiple server requests without causing something to break for the user challenging, but now have beco
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by
srikz
11y ago
thanks!
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by
srikz
11y ago
It says first 250 device minutes free. How much does it cost after that? There doesn't seem to be a direct link to the pricing page.
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srikz
11y ago
Do a google search of the tile and then click on that link to access the full article. Edit: Just saw that guruparan18 has already posted the solution
135.
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by
srikz
12y ago
great stuff! I feel silly not knowing these after using Mac for 4 years now :/
136.
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by
srikz
12y ago
Great first attempt! Kudos! I feel you should blog your experience on developing this game. I'm sure it'll be an interesting read and an inspiration for many of us who wish to get involved in game development.