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speednoise
searching PlanetScale…
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11 ms
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61.
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The Algorithmic Experience: Portal as Art
(gamestudies.org)
1 points
by
speednoise
14y ago
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0 comments
62.
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Web Developer Admits: Objective-C HTML5
(engblog.polyvore.com)
1 points
by
speednoise
14y ago
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0 comments
63.
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Mathematical Street Art
(thisiscolossal.com)
1 points
by
speednoise
14y ago
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0 comments
64.
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Creating Fake Landscapes
(nbickford.wordpress.com)
2 points
by
speednoise
14y ago
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0 comments
65.
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by
speednoise
14y ago
So heavily discouraged that it was in this Microsoft sample code linked in the OP: http://msdn.microsoft.com/en-us/library/windows/desktop/ee41... ?
66.
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Best Practices for Children’s App Development from Sesame Workshop
(sesameworkshop.org)
3 points
by
speednoise
14y ago
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0 comments
67.
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Why You Should Want to Pay for Software, Instagram Edition
(theatlantic.com)
67 points
by
speednoise
14y ago
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42 comments
68.
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Generative Faces That Look Hand-Drawn
(mokafolio.de)
8 points
by
speednoise
14y ago
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2 comments
69.
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Building numeracy one day at a time
(estimation180.com)
3 points
by
speednoise
14y ago
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0 comments
70.
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Alan Cooper and the Goal Directed Design Process (2001)
(dubberly.com)
1 points
by
speednoise
14y ago
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0 comments
71.
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Every animated GIF on Wikipedia
(wikigifs.org)
39 points
by
speednoise
14y ago
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12 comments
72.
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Aviary is Now Powering Twitter’s Photo Filters and Effects
(blog.aviary.com)
11 points
by
speednoise
14y ago
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0 comments
73.
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by
speednoise
14y ago
This line of argument always jumps right from rods and cones to perceived affordances without ever making the case that there's a significant gain to perceived affordances from mocked up depth. If this is so uncontroversially true, surely s
74.
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by
speednoise
14y ago
This habit is an example of what Chris Noessel calls "One Free Interaction"[1]. Another prominent example is the bounce on iOS scroll views. There seems to be something about being able to fidget with a UI that makes it more comfortable to
75.
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by
speednoise
14y ago
This was an internal email: https://medium.com/tech-talk/1aff50f34fc
76.
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Optimizing JavaScript CV code
(github.com)
3 points
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speednoise
14y ago
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0 comments
77.
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How The Difference Engine Worked
(blog.quenta.org)
2 points
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speednoise
14y ago
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0 comments
78.
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Signal Processing Primer
(mynameismjp.wordpress.com)
48 points
by
speednoise
14y ago
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1 comments
79.
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Proposal: An Interactive Introduction to Graphics Programming
(pixelshaders.com)
4 points
by
speednoise
14y ago
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0 comments
80.
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Global Illumination Compendium
(people.cs.kuleuven.be)
3 points
by
speednoise
14y ago
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0 comments
81.
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What Software Development Can Learn From Motown
(madhatted.com)
10 points
by
speednoise
14y ago
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3 comments
82.
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Maker Faire New York: 3D Printer Census 2012
(blog.makezine.com)
1 points
by
speednoise
14y ago
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0 comments
83.
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speednoise
14y ago
I saw Adam Mayer speak at a meetup and he said they dropped the kit versions because they were a huge customer support burden. A lot of things can go wrong putting one of these together.
84.
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A Data-Oriented, Data-Driven System for Vector Fields - Part 1
(bitsquid.blogspot.com)
2 points
by
speednoise
14y ago
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0 comments
85.
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Marching Squares Explained
(makematics.com)
1 points
by
speednoise
14y ago
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0 comments
86.
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Skeuomorphism
(skeu.it)
260 points
by
speednoise
14y ago
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101 comments
87.
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A Mind Map for iOS Testing
(neglectedpotential.com)
4 points
by
speednoise
14y ago
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0 comments
88.
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Procedural Island Generation
(funstormgames.com)
2 points
by
speednoise
14y ago
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0 comments
89.
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2500 motion captures "free for all uses" from CMU
(mocap.cs.cmu.edu)
2 points
by
speednoise
14y ago
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0 comments
90.
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WSJ-style portraits in Mathematica
(mathematica.stackexchange.com)
2 points
by
speednoise
14y ago
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0 comments
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