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sossles
searching PlanetScale…
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7 ms
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31.
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by
sossles
10y ago
Totally different genre, but The Talos Principle is another beautiful puzzle game with a thoughtful story. http://store.steampowered.com/app/257510/
32.
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by
sossles
10y ago
It would be fabulous for kids picture books. I've read chapter ebooks to my kids a few times but for younger kids you want big colour pictures.
33.
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by
sossles
11y ago
That makes no sense. It's pretty clear that .NET is Microsoft's future, and Xamarin extends the reach of .NET.
34.
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by
sossles
11y ago
On the AppStore, apps are required to gracefully degrade where permissions are not granted, and you can be rejected for not doing that. That seems unlikely to be enforced on the Play Store.
35.
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by
sossles
11y ago
Interesting. I recently had a guy email me to say that my game Twenty (which I find induces a similar kind of focussed mental state as Tetris) was helping him with his military flashbacks. On the flip-side I would imagine this is similar t
36.
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by
sossles
11y ago
All it does is save a screenshot so it can be shared, but unfortunately that needs to be saved to external storage (as I understand it).
37.
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by
sossles
11y ago
Not at all! This is a mobile game and getting 60 FPS on mobile in a browser is not trivial, even with graphics as simple as these. But natively? Ridiculously easy.
38.
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by
sossles
11y ago
Try the app? It's free anyway.
39.
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by
sossles
11y ago
I'm chuffed to hear you say that because it was certainly a battle to get it to work.
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by
sossles
11y ago
I'm not sure what the issue with touch at the edges might be - perhaps it thinks you're making an System-level gesture? I didn't get what the other comment meant by throwing, but it just clicked when you said it. Thanks for
41.
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by
sossles
11y ago
Thanks, appreciated.
42.
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by
sossles
11y ago
Yeah I never intended or expected anyone to ever play this with a mouse. But I don't mind! At some point it got posted on some Russian DoTA league site and generated a bit of (mouse) traffic there for a while - I guess those guys are p
43.
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by
sossles
11y ago
As mentioned earlier, I'm considering a turn-based variant. Try this prototype (ie. gameplay, rules and URL are subject to change): http://twenty.frenchguys.net/play2
44.
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by
sossles
11y ago
I have a prototype that does exactly that. It's fun to an extent but it needs an extra something. EDIT: What the heck, you might as well have a look at it. This prototype is older and maybe buggy but you get the idea: http:/
45.
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by
sossles
11y ago
That's very cool. I never imagined I'd see a bot playing Twenty.
46.
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by
sossles
11y ago
I've considered it, and probably will do it one day for fun just to see what the platform is like.
47.
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by
sossles
11y ago
There has already been one, in fact (on Android). Copied my icon, the look and feel, etc. Fortunately the guy was pretty cool about it and removed it once I asked him
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by
sossles
11y ago
I must admit I agonised over that initial wording many times over. In the end I said "drop" because many first time players didn't realise it was gravity-oriented and that was just enough of a hint. It was somewhat by-design
49.
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by
sossles
11y ago
It's c++ with SDL and as little platform-specific code as I can get away with. eg. low latency audio on Android was impossible using stock SDL. The web version was originally a straight recompile with emscripten but it was way too slo
50.
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by
sossles
11y ago
Thanks so much, I can't tell you how good it is to hear nice things after spending so many evenings fine-tuning everything. As to your suggestion, you make a good point. It was very hard to come up with 20 distinct colours (let alone
51.
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by
sossles
11y ago
Ha! No plans for github (at this stage) but I don't mind if someone else builds on the idea.
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by
sossles
11y ago
A common request. I added that to the Android and iOS app but haven't got around to that on the web version.
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by
sossles
11y ago
Getting downloads will help me. I'm already pretty easy to find on the iOS appstore (due to the app having more downloads), but having a common word as a name makes the initial release harder.
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by
sossles
11y ago
A few people have said they are keen to play without a timer. The iOS app does have a "Zen" mode (along with a few other variations) but I'm actually thinking of building a separate game where the modes are all turn-based. T
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by
sossles
11y ago
Thanks, I'm actually a little bit proud of them because the combination sound effects actually form a little chord progression all the way up to Twenty.
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by
sossles
11y ago
At a basic level, it was "Money Idol Exchanger" (an old arcade game my girlfriend really wanted on her iPad) meets 2048. I have no idea where the link mechanic game from. The game needed more constraints on how pieces could be mov
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Show HN: Twenty
(twenty.frenchguys.net)
666 points
by
sossles
11y ago
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167 comments
58.
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by
sossles
12y ago
The bit that really irks me is that this is a compromise to help support lower-specced PCs - PCs that probably also have smaller HDs.
59.
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by
sossles
12y ago
Pretty cool concept. Had a little trouble working out how to get started because on my 1024px wide monitor, the 'apply' button was not visible.
60.
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by
sossles
12y ago
For this film, maybe. It won't generate anywhere near as much publicity the 10th time it happens.
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