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snake_case
searching PlanetScale…
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181.
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Police urge Google to turn off 'stalking' feature on mobile app for drivers
(theguardian.com)
7 points
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snake_case
12y ago
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2 comments
182.
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Google drops three OS X 0days on Apple
(arstechnica.com)
31 points
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snake_case
12y ago
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1 comments
183.
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HTTP Shaming
(httpshaming.tumblr.com)
9 points
by
snake_case
12y ago
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0 comments
184.
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Svbtle – A blogging platform designed to help you think
(svbtle.com)
3 points
by
snake_case
12y ago
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0 comments
185.
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snake_case
12y ago
Now that would be a funny situation
186.
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Partial commits in GitHub for Windows
(github.com)
2 points
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snake_case
12y ago
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2 comments
187.
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Hotline Miami 2 developer to censored Australians: “Just pirate it”
(arstechnica.com)
6 points
by
snake_case
12y ago
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0 comments
188.
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Bye Whatsapp, Hello Telegram (and later bye, TG… hello, whatsnext)
(medium.com)
1 points
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snake_case
12y ago
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0 comments
189.
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snake_case
12y ago
Yes, I think you're right!
190.
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Slack – Be less busy
(slack.com)
1 points
by
snake_case
12y ago
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0 comments
191.
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snake_case
12y ago
I guess I should mention... I did write a maze game for a final project in a different class with it. This semester, I was one of the few that actually wanted to work hard on my engine. I just find it really fun because there's so ma
192.
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snake_case
12y ago
But, I still need inheritance. DuckComponent would need to inherit from Component in order for my GameObject to add that to the list of components attached. Am I wrong?
193.
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snake_case
12y ago
This also is a good solution to my problem. Thanks!
194.
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snake_case
12y ago
Thanks, I'll definitely take a read through this!
195.
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snake_case
12y ago
> Forgive me if I'm wrong, but the impression I'm getting here is that you're writing the engine before the game. Your impression is a little wrong, see below. > Never do this. Just don't. What you should do instea
196.
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snake_case
12y ago
I guess I should do some more research regarding that. Although, I just liked the idea of inheriting from a base "empty" game object. It makes it easy to have lists of GameObjects. Also, all of my components inherit from a Compone
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snake_case
12y ago
For some reason I had pointers on the mind. You're right, no real use for pointers in that scenario. Storing by value makes more sense.
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snake_case
12y ago
That's exactly what I wanted to hear! I heard some mumbles about inheritance coming back in one way or another, mostly on GitHub issues I believe. Can't wait to see what comes of that!
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snake_case
12y ago
Being a game developer, inheritance is a really important language feature. I'm not one to abuse the power. Currently, for school I've been working on an OpenGL game engine in C++. It's a component based system. The only real
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A Primer on Repeatable Random Numbers
(blogs.unity3d.com)
2 points
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snake_case
12y ago
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0 comments
201.
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World’s first (known) bootkit for OS X can permanently backdoor Macs
(arstechnica.com)
8 points
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snake_case
12y ago
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0 comments
202.
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snake_case
12y ago
For the past two summers I've been an intern at my local county's IT department. Last year, I helped get rid of ~40 Windows XP computers in favor of brand new HPs that were downgraded from Windows 8 to 7. I even got to install a s
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Ask HN: What's the oldest OS you are running in production?
7 points
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snake_case
12y ago
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8 comments
204.
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Emoji Cheat Sheet
(emoji-cheat-sheet.com)
3 points
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snake_case
12y ago
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0 comments
205.
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snake_case
12y ago
Just for Christmas day I'm sure. On a side note, HackerWeb ( http://cheeaun.github.io/hackerweb/ ) wasn't able to load posts earlier today, but now it seems it's loading them properly again.
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Oops: people are downloading and keeping Sony's rental for the Interview
(theverge.com)
2 points
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snake_case
12y ago
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0 comments
207.
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snake_case
12y ago
Not the author, but I just thought this post might cause some nice discussion.
208.
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We should replace asm.js with Rust
(ivoras.net)
12 points
by
snake_case
12y ago
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5 comments