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skotobaza
searching PlanetScale…
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61.
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skotobaza
4mo ago
> you're proposing that Blizzard should legally allow alternative servers to their own? Nobody is proposing that. Subscription based games are not the covered by SKG and never were. Even if WoW was not subscription based, it would s
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skotobaza
4mo ago
> wouldn't SKG pin this responsibility on the game developer/publisher instead? Yes, since they have the publishing rights. To my knowledge, Valve specifically has been fairly open in terms of keeping games alive on their store
63.
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skotobaza
4mo ago
First of all, as other already pointed, no, nobody expects a publisher to support their game forever. Just give us the tools to do so ourselves. Second of all, it's not just multiplayer games that do that. Single-player games and modes
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skotobaza
4mo ago
Nobody asks to "protect gamers"...
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skotobaza
4mo ago
But it's not about multiplayer games or modes. You can't play some single-player games offline as well. And some were even shut down, so you can't play them at all anymore.
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skotobaza
4mo ago
> what happens if Steam hypothetically shuts down? Valve themselves could make a solution (a server emulator for instance). Or publishers that use Valve servers for matchmaking can just replace them. The first solution is for games that
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skotobaza
4mo ago
I assume most people just want to keep playing games they paid for forever (I am among those people). Like with older titles where this wasn't an issue. So the solution to mark games that don't do that feels like a half measure, s
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skotobaza
4mo ago
There is an open Half-Life 1 SDK on Valve's GitHub [1], not sure if it's missing something regarding the engine. [1] https://github.com/ValveSoftware/halflife
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skotobaza
4mo ago
I see it when I go to "Settings" and look at the footer (next to terms of service and all that).
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skotobaza
4mo ago
>either I'm missing something, or game developers are just bad at software design Usually the latter, not just game devs themselves, but also infrastructure devs.
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skotobaza
5mo ago
>it still gives away the studio's IP the moment they discontinue the game No. You don't receive any rights to use the IP when you buy the game, so you don't get them when the publisher decided to discontinue it.
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skotobaza
5mo ago
When I buy a game, I do not expect the developer or the publisher to keep the servers open for unlimited time. But since I paid for the game, I expect to be able to play it. Like it always has been. You see it as entitlement, I see it as a
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skotobaza
5mo ago
>I'd rather discuss actual problems people had with specific titles Here is one - I never got to play The Crew which got closed in 2024. But I would certainly like to do that now and some time later (10, 20 or even 50 years later).
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skotobaza
5mo ago
>Perhaps "they" can write games however they want? No? I don't want any developer to suddenly "want" to write code that bricks my OS for instance. What if they decide to do this after the game was released and I
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skotobaza
5mo ago
The industry was doing fine without online-only games.
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skotobaza
5mo ago
No, the moral argument is "I want to be able to (re)play the experience ten years from now". If the servers aren't available in any form (so I can't event self-host), then it's an issue. That is the moral part, not
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skotobaza
5mo ago
"Few decades" is a stretch I think. More like one decade.
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skotobaza
5mo ago
> one that would probably leave most of us better off if they all disappeared tomorrow I get what you are trying to say, but in general video games offer unique experience that no other media can provide - interactivity, e.g. exploring d
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skotobaza
5mo ago
It's not a problem, you can replace such function calls with stubs and document it. Some games that released their source code already did that.
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skotobaza
5mo ago
> Games like these evolve their content over time This is true, but the issue is not with the content, it's with the ability (or rather inability) to access any of the content past some point. Even if only the latest content is left
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skotobaza
9mo ago
> Lunduke spreads misinformation He doesn't. He just reports events as a journalist. He doesn't fight against open source.
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skotobaza
9mo ago
I think he did a good job with a report on Mozilla's spendings. Also in general he shows a lot of cases of hypocrisy in the modern software industry.
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skotobaza
10mo ago
Depends on what you mean by "still work". If you bought them, you can download and play them. If you mean "Do they work on modern OS", it depends entirely on the game. You also have games that are still being sold but do
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skotobaza
10mo ago
>I was unable to know what games were those You can check by copying the url of the blank game and pasting it into SteamDB's search field.
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skotobaza
10mo ago
The same is currently happening with Forza games (at least Horizon ones, not sure about original Motorsport series). You can only buy the latest game, others have been delisted. You can still get physical copies, but the DLCs have been deli
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skotobaza
10mo ago
> What's preventing me from buying, getting the offline installer and then sharing it later? Nothing. People already do that. GOG does not fight against this, to my knowledge they believe that people will willingly pay for good game
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skotobaza
11mo ago
The idea of modern society is "get hyped for the new thing". Tech crowd did not escape that unfortunately, and keeps rediscovering techniques that were already possible more that 50 years ago. Because they don't want to learn
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skotobaza
11mo ago
I think directly reducing the games' prices will not have the same effect as with traveling, since games are digital and non-mandatory goods, so less people will be swayed by reduced price; unless we are talking about 50% less, of cour
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skotobaza
11mo ago
Even as a framework for mods it just mostly reuses previous tools. At least Bethesda themselves could have made the script extender rather than waiting for the community to develop. It tells us that they are willing to give modders the bare
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skotobaza
1y ago
> The games are less about defined goals and more about roleplaying, exploration and world-building. And Skyrim lacks in each aspect, especially compared to previous Elder Scrolls games. You have even less skills than in Oblivion (which
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