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simne
searching PlanetScale…
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31.
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by
simne
1y ago
What could be next big thing? Well, I see one easy example - live AI translation (translator will be AI in datacenter), now is manual, but this technology is very close to become real in just nearest years.
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simne
1y ago
I've already checked, and seen two similar capital investment waves: railroads/steam machines in ~ 1890th (and it was even much larger - some sources calculated spending at 6% of GDP) and telecom infrastructure (somewhere 1960s..1
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simne
1y ago
Thank you! I will definitely add this movie into my queue. Unfortunately have missed it when released.
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simne
1y ago
This is eternal struggle. - Hardware developers will constantly scale horizontally and make less (time) deterministic hardware, because wall of memory, and scientists could constantly develop new ways to make calculations deterministic. So,
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simne
1y ago
For about lost technologies, exist very interest niche, remembered to me by mentioning of Roman concrete. Example, ancient natural asphalt, which literally surfaced at Red sea. So, probably natural material, not always exactly known how app
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simne
1y ago
Looks like opportunity for gymnastics app!
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simne
1y ago
> all that still needs code Nope. It's 2025 outside. Google "Visual Scripting", "Unreal Blueprints". It is now possible to make game literally without writing any STRING of code. Second, with development of AI mo
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simne
1y ago
Well, I'll try summarize answers and my experience. At beginning, Internet used network classes, because of hardware limitations (later switched to address blocks). And even in 1990s still existed very old hardware, only could use clas
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simne
1y ago
Ok, I'll say more strict - I talking about GAMEDEV, not about abstract things. And in GD, code have much less importance than in other fields. As example, I once meet amateur of RC-planes, and looking on his setup I asked, why his elec
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simne
1y ago
From second view, looks like good way using ECMA-6 (for example) with Babel and some things added into browser debugger. So, technically, high-level ECMA-6 language transpiled (more traditional word translated) to ordinary Javascript, and s
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by
simne
1y ago
As I understand, you mean, fp approach is comfortable to work with large codebase. But in GD this is not the case, and even not was case at past. Why so, because, at digital games dawn, hardware was too limited, just hardware limitations pr
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simne
1y ago
This is interest assumption, but let's think, who are building large applications? I've taken part at some large apps built inside one company in extremely short time. And no, in my list only more or less adequate platforms - Perl
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simne
1y ago
Thank you! For Closure, I just confused it with Elixir. Unfortunately, I see very familiar things from Perl world - many people made really interest things alone, but for some reason, they don't organize to make one direction really on
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simne
1y ago
Looked carefully on graphs, and don't see reasons for worry. All looks like recession, where measured changes within measurement error (~2..3 percents very usual for such things). Even very much looks like typical market without much g
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simne
1y ago
Just for test purposes. ───────────── / \ / \ / \ / \ │ │ │ circle of power │ │
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simne
1y ago
So I must assume your answer as "thank you for your view, I just see other"? I just don't see thank you. Formally your answers are not hateful, but you may say thanks for info I provided, as I see you was not aware before.
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simne
1y ago
I have yesterday tried to read docs (sure, find by google :) ), and there stated "Text after a blank line that is indented by two or more spaces is reproduced verbatim. (This is intended for code.)". - Tried, and it really work.
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simne
1y ago
Well, I'll believe you about fp debugger, so only problem left with OcaML and Clojure, each of them have GC with non-linear complexity (Clojure as I understand using BEAM GC which claimed soft-realtime, meaning 90% of GC work will look
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simne
1y ago
I stated exactly - MICROCOMPUTERS are stateful and imperative just because marketing dictated them, but multi-chip CPUs are not always imperative. Other conclusion, looks like you are hater, minusing my comments just because you don't
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simne
1y ago
Lisp really counter-example, because they have read-ahead (superscalar), specialized data types and hardware GC support. Read-ahead (superscalar) becomes typical from Pentium and similar class CPUs; even specialized data types gaining some
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simne
1y ago
> using HLL as a metalanguage for generating low-level code Unfortunately, this is very long known dead-end, because very few programs written evidence-based, but most just begin their life with first production release, and on some plat
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simne
1y ago
> Computers are stateful and imperative This is semi-Truth. Modern off the shelf Microcomputers nearly all imperative, because marketing won, but when world was under Mainframes (nearly up to 1980), existed many examples FP-optimized arc
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simne
1y ago
Why not use some simpler, like old good UNIX Make? Or for business logic existing for a long time Lua, which is much easier to learn/use than Clojure. I love functional paradigm, but sometimes fp lovers, looks like evangelists of Block
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simne
1y ago
BTW I have an idea - for gamedev could be beneficial to make some VM engine (multiplatform), for example like BEAM, why not, but probably something much faster (like LLVM), but including rich library of structures and algorithms for structu
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simne
1y ago
I worked with IBM PC clones and DOS for a long time. What I seen - just hexadecimal dumps, sometimes picture patterns and nearly nothing else. Once one boy said me "this is Mac, on it things look different" and shown me just ordin
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simne
1y ago
I don't know such way now. From what I see, looking promising, to discontinue UNIX systems (based on C, and yes, Windows is also favor of UNIX, as NT was made directly on foundations of VMS from Digital), and switch to something more h
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simne
1y ago
Always, when read about "functional language usage in simulation", I check if OpenGL binding used. Other important things are physics engine and collision engine, because these are more than 90% of all code. Unfortunately, just as
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simne
1y ago
> if you can find a way to produce verifiable rewards about a target world I have significant experience on modelling physical world (mostly CFD, but also gamedev - with realistic rigid body collisions and friction). I admit, exists doma
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simne
1y ago
As I could see, classic methods (used in children teaching) could create at least magnitude more data than we have now, just paraphrasing text (classic NLP), but depends on language (I'll try explain). Text really have lot of degrees o
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simne
1y ago
Really interest view! And must say, "DOS like interface", I think too kind, as really current LLM interface, more like teletype :))))
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