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sethvincent
searching PlanetScale…
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31.
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A collection of useful Snap.svg resources
(learnjs.io)
1 points
by
sethvincent
13y ago
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0 comments
32.
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Backbone & jQuery meet Browserify: easy.
(learnjs.io)
1 points
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sethvincent
13y ago
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0 comments
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First chapters of Leaflet.js book released today
(learnjs.io)
1 points
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sethvincent
13y ago
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0 comments
34.
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sethvincent
13y ago
It might still take a few minutes for gh-pages to build the site, but here's the example repo: https://github.com/sethvincent/simple-game-example
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sethvincent
13y ago
I wasn't going to put up a demo since it's so little, but yes, that would be useful. Setting up the repo with github pages now.
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sethvincent
13y ago
Cool! I'm glad you liked it.
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A simple starting point for 2D JavaScript games
(learnjs.io)
21 points
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sethvincent
13y ago
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9 comments
38.
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sethvincent
13y ago
Cool, thanks!
39.
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Upcoming ebook: Mapping with leaflet.js
(leanpub.com)
1 points
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sethvincent
13y ago
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2 comments
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Yo ghost: Yeoman meets the Ghost blogging platform
(learnjs.io)
1 points
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sethvincent
13y ago
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0 comments
41.
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Basics of making maps with leaflet.js & browserify
(learnjs.io)
1 points
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sethvincent
13y ago
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0 comments
42.
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The moon box: day one of a combined NaNoWriMo and GitHub Game-Off project.
(superbigtree.tumblr.com)
1 points
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sethvincent
13y ago
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0 comments
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Learn.js #2: a book for learning to build 2d games with node.js and browserify
(learnjs.io)
4 points
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sethvincent
13y ago
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0 comments
44.
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Creating a series of books about javascript and node.js
(superbigtree.tumblr.com)
1 points
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sethvincent
13y ago
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0 comments
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Gumroad API wrapper for node.js
(github.com)
2 points
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sethvincent
13y ago
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0 comments
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Introduction to grunt.js and npm scripts, and choosing between the two.
(superbigtree.tumblr.com)
2 points
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sethvincent
13y ago
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0 comments
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Using crtrdg.js for making 2d canvas games
(superbigtree.tumblr.com)
1 points
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sethvincent
13y ago
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0 comments
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Development environments for beginners: ruby, javascript, & python
(leanpub.com)
2 points
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sethvincent
13y ago
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0 comments
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Using a local wiki as an open reporter's notebook
(seattle.io)
1 points
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sethvincent
13y ago
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0 comments
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Testing assumptions about news and news business models at seattle.io
(seattle.io)
1 points
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sethvincent
13y ago
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0 comments
51.
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Can I write a book in a weekend? Almost.
(superbigtree.tumblr.com)
1 points
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sethvincent
13y ago
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0 comments
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Comparison of hello world in sinatra, express, and flask
(superbigtree.tumblr.com)
2 points
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sethvincent
13y ago
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0 comments
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Development environments for beginners: ruby, javascript, and python
(superbigtree.com)
2 points
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sethvincent
13y ago
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0 comments
54.
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Using GitHub, Leanpub and Gumroad for creating and selling ebooks
(superbigtree.tumblr.com)
4 points
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sethvincent
13y ago
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0 comments
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Choosing between client-side package managers npm, bower, and component
(superbigtree.tumblr.com)
1 points
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sethvincent
13y ago
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0 comments
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Using semver for technical books
(superbigtree.tumblr.com)
2 points
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sethvincent
13y ago
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0 comments
57.
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sethvincent
13y ago
You're right about that. For simple games this might not cause issues. For complex games things might get messy. This could be a good thing to work on for a pull request.
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sethvincent
13y ago
Good point. It doesn't. You could pair it with whichever sound library works best for you. I might use it with something like buzz.js ( http://buzz.jaysalvat.com/ ), but there are quite a few others that would work well.
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sethvincent
13y ago
Check out this github repo/wiki of browserify-related game modules and projects: https://github.com/hughsk/game-modules It's got links to some awesome stuff, including voxel.js ( http://voxeljs.com
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sethvincent
13y ago
Awesome! Yeah, I think it'll be a good choice for Ludum Dare.
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