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s-macke
searching PlanetScale…
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40 ms
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421.
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by
s-macke
13y ago
It's sunday
422.
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by
s-macke
13y ago
http://www.well.com/user/jimg/stereo/stereo_list.html Other idea, but gives similar 3d effects
423.
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by
s-macke
13y ago
Uh, this was fast: https://news.ycombinator.com/item?id=7127368
424.
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by
s-macke
13y ago
There is a FAQ on another site. The channel does not have the rights to publish it international. Additional they don't have the rights to publish it in the original version. Who knows why. Hopefully, there will be a transcript of t
425.
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by
s-macke
13y ago
I tried a German and Canadian IP address. Indeed, it is blocked. I didn't know. The website is from a german public TV channel. Other videos are working on their website.
426.
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by
s-macke
13y ago
You can watch the whole interview here. Unfortunately translated into german. http://www.ardmediathek.de/das-erste/ard-sondersendung/snowd...
427.
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by
s-macke
13y ago
Of course I know all these projects. But it would be nice to play with the old wireframe graphics and try if docking becomes easier :) Just for fun of course. But to implement it in oolite would be indeed easier.
428.
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by
s-macke
13y ago
Nice Project. As someone who already did some reverse engineering of such old games I know the amount of work to be done, but also the fun when it finally works. I also think it would be great to play some old games with the Oculus, startin
429.
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by
s-macke
13y ago
Reminds of my little 6502 CPU project for the TI92 calculator. http://simulationcorner.net/index.php?page=c64 Only 30KB of code and it runs a C64 on it.
430.
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s-macke
13y ago
A lot of songs are not working. Try only the button "Slightly Random Choice.sid" They all work.
431.
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by
s-macke
13y ago
It works under Firefox 25 and Chrome. Should also work with Firefox 23 and 24. The others I have not tested. But some of them lack audio support. And I would not try Firefox beta. They have changed the audio API and probably fixing bugs rig
432.
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by
s-macke
13y ago
He should update it to work with Firefox. Since Firefox 25 they have changed to Web Audio.
433.
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by
s-macke
13y ago
Thanks. Yes, some features are indeed missing. But most of the tunes are working fine. I am thinking to emscript reSID or something.
434.
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by
s-macke
13y ago
Sorry, but this is an issue of the browsers.
435.
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Show HN: Online SID-Player with spectrum viewer
(simulationcorner.net)
21 points
by
s-macke
13y ago
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17 comments
436.
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by
s-macke
13y ago
Yeah I was thinking of X86 -> Windows 8 -> Firefox -> Javascript VM -> OpenRISC Emulator -> Linux -> Dosbox -> Windows 3.11 -> C64 Emulator -> Basic -> Z-Machine -> Zork Oh man, I am real nerd.
437.
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by
s-macke
13y ago
Try to start the emulator two times and to login to the other emulation via telnet. If you login via ssh, you can even start an encrypted chatting session. I am wondering if this is more safe than Cryptocat :)
438.
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by
s-macke
13y ago
I can understand the developer why they cancelled the project. This is a game only hackers would like. The big question is still, how to learn programming like it would be a game. The best example in my opinion is the game spacechem in my o
439.
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by
s-macke
13y ago
./configure ..... . . . Package glib-2.0 was not found in the pkg-config search path Looks not so bad. This not an absolute no ;)
440.
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by
s-macke
13y ago
Your are talking to the author of that emulator :) It would be much easier for an x86 emulator. I tried only the Javascript engines from Google and Chrome so far. Of course they all fail to compile with an unsupported platform error using t
441.
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by
s-macke
13y ago
When we will see an emulator emulating Chrome or Firefox and emulating the emulator? I am also wondering when we will see the first emulator which is trying a dynamic translation with the eval function :)
442.
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s-macke
13y ago
Here is an incomplete list of web emulators http://archive.vg/blog/12-feature/114-a-big-list-of-browser-...
443.
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by
s-macke
13y ago
N64 might work. With WebGL support of course. And I hope too for a really new standard for web programming. Java was the answer for some time, then Flash, now Javascript. The big companies should sit together and agree on one standard with
444.
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by
s-macke
13y ago
Great. I like those interactive fiction and will play Lost pig :) What is missing is some sort of save game option via web storage. And maybe you should give some example links on the first page. bookmarked
445.
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by
s-macke
13y ago
I am really looking forward. If you have any wishes for an image with some tools, please let me know. Lynx, elinks, dillo, ssh, netcat, telnet ... whatever you want. Then I have to think about a demo. Maybe we can allow very limited access
446.
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by
s-macke
13y ago
I did the copying by a for loop copying In32 Arrays which is an acceptable solution. It slows down the worker thread by 1-2% by using 10fps and a screen size of 640x400x32. I think the reason why I didn't used more advanced ArrayBuffer
447.
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by
s-macke
13y ago
The problem is that I can't really explain it. I can hardly say: Hey, if I change this line (from 3000 lines) from A to B I get a 80% reduced chance that my program is deoptimized after 30 seconds and slows down by a factor of five. No
448.
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by
s-macke
13y ago
Indeed at the moment I have nothing to support it. Half a year ago I had dozens of examples. Now it is more or less experience. In v8 I had two weeks ago some strange deoptimizations behavior in my code. It was almost gone after I exchanged
449.
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by
s-macke
13y ago
I saw the source and I have some tips for you: Avoid the UInt32 Arrays and the >>> operator. They could be transformed by the JIT compiler into doubles and slow everything down. This does not happen with the Int32 Arrays and the &g
450.
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by
s-macke
13y ago
g3: Probably you have seen my emulator. http://s-macke.github.io/jor1k/ It does more or less the same, but emulates a different CPU. Your emulator is impressive and especially fast. I think it took a long time for you
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