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rrradical
searching PlanetScale…
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Explaining Indie Game Dev Using Only The 1000 Most Common English Words
(asivitz.com)
1 points
by
rrradical
14y ago
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0 comments
182.
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by
rrradical
14y ago
I spent two years building an iOS game without any special psychological or monetization tricks. My goal was simply to make an interesting and engaging game, and charge people a few bucks up front to play it. But making a living doing this
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Show HN: Snake meets Zelda in a challenging mobile adventure
(buttonbrigade.com)
3 points
by
rrradical
14y ago
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1 comments
184.
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by
rrradical
14y ago
Yes. I've enjoyed playing around with gambit, but the module system is a huge headache, and the documentation is quite sparse. R7RS, I hope, will at least give a better baseline for a newcomer like myself. (For the curious, C integration an