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rootw0rm
searching PlanetScale…
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42 ms
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511.
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by
rootw0rm
9y ago
A lot, considering you'd need 2^96 quantum operations.
512.
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by
rootw0rm
9y ago
It's not cliché, it's true. You fundamentally can't get back information that has been destroyed/or never captured in the first place. Yes, a low-res image has lots of information. You can process that information in m
513.
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by
rootw0rm
9y ago
the best way to do it: don't require memory reclamation in your design. I coded a lock free IPC interface from standard C to C#. Luckily in my case the data I was moving originated on the stack. So all I do is copy from stack to sha
514.
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by
rootw0rm
9y ago
very nice
515.
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by
rootw0rm
9y ago
Shall we play a game?
516.
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by
rootw0rm
9y ago
fuck no.
517.
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by
rootw0rm
9y ago
well that pretty much nailed it.
518.
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by
rootw0rm
9y ago
i figured i misunderstood. i guess if you run it long enough that statistically it doesn't matter? i still think the culprit is going to turn out to be something more mundane.
519.
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rootw0rm
9y ago
according to his code, he's tested hidden windows and regular ones.
520.
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rootw0rm
9y ago
meh, i'm an idiot.
521.
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by
rootw0rm
9y ago
this is why i stick to ether.
522.
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by
rootw0rm
9y ago
my wife had a stroke at age 30. 4 strokes actually, 2 bleeds and 2 clots. accidental overdose on stims.
523.
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rootw0rm
10y ago
I mirrored the whole site some weeks back with a recursive wget, the source is in there. I can post it up, not sure how big it will be, but there were quite a few assets.
524.
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rootw0rm
10y ago
That demo is extremely interesting. I was active on the old UO Demo forum. I reversed tons of UO clients and created patching tools that worked on hundreds of client versions from T2A onward.
525.
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by
rootw0rm
10y ago
I hated this game, probably still have the CD somewhere
526.
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by
rootw0rm
10y ago
Nooooooooo. Strike Commander was the shit.
527.
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by
rootw0rm
10y ago
in other news, the source for killer7 is no longer available here, lol: http://interone.co.jp/interone_games25/killer7/
528.
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by
rootw0rm
10y ago
Here are a few more links to investigate: https://www.compuland.de/product_info.php/Asus-Tinker-Board-... https://www.drivecity.de/product_info.php/Asus-Tinker-Board-... https://www.rei
529.
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by
rootw0rm
10y ago
"It's one of the best DAW out there." ftfy
530.
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by
rootw0rm
10y ago
MPC-HC for just listening to my playlists, MediaMonkey for library management of TBs.
531.
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by
rootw0rm
10y ago
100% code coverage for symbolic execution of the kernel seems a bit optimistic, no?
532.
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by
rootw0rm
10y ago
same. i can't tell if he's serious or not and i don't really care.
533.
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by
rootw0rm
10y ago
A virus I wrote in the 90s. Hopefully.
534.
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rootw0rm
11y ago
hashbackup + backblaze. you're welcome.
535.
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by
rootw0rm
11y ago
It depends upon which of the many functions you call to get your bits, iirc. I've been studying it a bit, though i've taken a little break, so i'd need to find my notes. it's certainly terrible on windows, but not comp
536.
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by
rootw0rm
11y ago
I actually have several TB of OpenSSL PRNG output (256 bit len) that I've been analyzing. A fairly modest sample size, but I've come across some interesting patterns at the bit level. It's kind of a pain in the ass to write
537.
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by
rootw0rm
11y ago
1.) the comment about ASM was simply to illustrate that I doubt many highly competent coders would ever advocate doing a large project completely in C. bad example maybe, but that was my only point. 2.) complaints about debugging are inval
538.
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by
rootw0rm
11y ago
I can sense the pitchforks coming out already! A quick disclaimer first of all: I LOVE C. Love love love it. I'm a reverser so it's my native tongue. I get as much joy from the actual creative process of coding and playing wit
539.
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by
rootw0rm
11y ago
Just mix C and C++ like a regular horrible person would do. An entire game in C sounds....tedious.