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ronjouch
searching PlanetScale…
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16 ms
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121.
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by
ronjouch
6y ago
Totally agreed that the word "shader" was bringing confusion! Thanks a lot for the context and references.
122.
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by
ronjouch
6y ago
Awesome. Thanks for the detailed answer and links :)
123.
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by
ronjouch
6y ago
Thanks, and thanks for the other long reply :) One thing that confuses me: we were talking about "compiled code", then your answer jumps to talking about shaders. Can all OpenGL code be represented as shaders? Or is the OpenGL cod
124.
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ronjouch
6y ago
Thanks. So, the generated hardware-specific code emitted by Mesa is then mostly passed on intact by the kernel to the hardware?
125.
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by
ronjouch
6y ago
The current title reads "Mesa 20.3 released with out-of-the-box support for [whatever GPU]" Can someone expand on why Mesa needs to "support" specific GPUs? I thought that supporting hardware under Linux was a kernel m
126.
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by
ronjouch
6y ago
Everything is great on Windows to pick files/folders. From the linux command-line, I like fzf ( https://github.com/junegunn/fzf ), that you can instruct to use the faster fd ( https://github.com/ju
127.
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Godot's 2D engine gets several improvements for upcoming 4.0
(godotengine.org)
136 points
by
ronjouch
6y ago
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22 comments
128.
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by
ronjouch
6y ago
acabal (SE's maintainer) answered, and you were right :) : https://news.ycombinator.com/item?id=25145829 . Thinking about it! Thanks for the advice.
129.
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ronjouch
6y ago
Alright then, considering building "lettres-libérées.org" , as hombre_fatal phrased it :D . Thanks for the chat, and long live SE.
130.
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by
ronjouch
6y ago
Hi! Thanks for chiming in :) In another comment of this sub-thread ( https://news.ycombinator.com/item?id=25140605 ) I wrote: > "Still, I like SE a lot and might be interested in doing the work. So, I'll make
131.
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by
ronjouch
6y ago
Thanks for the input. I've been monkeying around open source long enough to know veeeery well that "Suggesting [...] is 0.0000001% of the work towards that goal" , and I've been culprit of that myself :) . Still, I lik
132.
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ronjouch
6y ago
Thanks for the ML digging :) . Agreed, it's worth bringing up again on the mailing list; will do this week and post here a link to my message.
133.
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ronjouch
6y ago
I agree there would be work to do and policies to establish, but I don't see this as fundamentally blocking. Mistakes can/will be done, and fixed afterwards. It's the beauty of our online worlds.
134.
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by
ronjouch
6y ago
Yeah :-/ I know, that's why I'm asking if this can be reconsidered. As a non-English native speaker, I think it's a shame. Rather than read the English translation of Les Misérables, I'd rather read the original Fre
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by
ronjouch
6y ago
Standard Ebooks are awesome. If maintainers are seeing this: any plans to publish non-English books? Is there room to collaborate on adding support for it?
136.
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FBX importer rewritten for Godot 3.2.4 and later
(godotengine.org)
1 points
by
ronjouch
6y ago
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0 comments
137.
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Doc Searls: On KERI, a way not to reveal more personal info than you need to
(blogs.harvard.edu)
2 points
by
ronjouch
6y ago
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0 comments
138.
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Godot Script progress Typed instructions
(godotengine.org)
2 points
by
ronjouch
6y ago
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0 comments
139.
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Inspecting Just-in-Time Compiled JavaScript
(blog.mozilla.org)
2 points
by
ronjouch
6y ago
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0 comments
140.
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by
ronjouch
6y ago
I doubt things are that simple. See my before-last paragraph above: no, regarding hardware video acceleration, even Chrome doesn't do what you describe. What you describe stands for non-video content crashes, which isn't what&#x
141.
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by
ronjouch
6y ago
The problem is compositing with the rest of the web page. In VLC you don't have much complexity on top of or around the video (a few buttons, sometimes subtitles or a volume overlay), whereas around a video in a browser you have THE IN
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by
ronjouch
6y ago
Yes, the UX is raw for now; hopefully Mozilla will make it simpler to enable after a few versions of testing and confirming it doesn't cause crashes for half the linux userbase. It makes sense to do little early advertising of such a
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Tech Brain
(pycnocline.substack.com)
6 points
by
ronjouch
6y ago
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0 comments
144.
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ronjouch
6y ago
Gary's talk is not exactly about the "demise of JS". Watch the talk, it's a great one :)
145.
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ronjouch
6y ago
Was it? It wasn't removed for me. You can add it again with Right click anywhere on the toolbar -> Customize
146.
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ronjouch
6y ago
Shift-Click on Reply/Compose to switch from text to HTML (or HTML to text if HTML is your default) still works for me. If it doesn't for you, it's a bug.
147.
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by
ronjouch
6y ago
There is a visual indication of a complete email addresses: each correct/complete email address is wrapped in a "pill", a light gray one (see OP screenshot). An incomplete email will similarly get wrapped into a dark red pill
148.
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by
ronjouch
6y ago
Agreed about the flat buttons sadly following the OS-cohesiveness-hindering flatness fad instead of adhering to standard OS styling which can be recognized across apps by users. Disagreed about the To/Cc redesign, the new design is muc
149.
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by
ronjouch
6y ago
I think your and OP's perspectives are not exclusive: A. Yes, as you say, taken from a distance and considering the whole development lifecycle from idea to shipping, "compile time isn't really that bad for rust when you con
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by
ronjouch
6y ago
Worlds colliding :) . It's referring to image-manipulation technique https://en.wikipedia.org/wiki/Bloom_(shader_effect) , not CS concept https://en.wikipedia.org/wiki/Bloom_filter
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