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revoltingx
searching PlanetScale…
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61.
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revoltingx
17y ago
Well, that is a fundamental problem, not a problem specific to Android. For years, pc game makers have complained about the costs of developing for PC due to varying support from graphic cards. So, you end up having to write various renderi
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revoltingx
17y ago
Heh, I find it funny how the media jumped into lady gaga and her 'european electro vibe' within the last year. Any music enthusiast should have known about her long before that.
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revoltingx
17y ago
No, a game is an entirely different beast. Specially when using OpenGL. You start breaking things when you don't use the higher level classes and functions. Meaning, the lower you get, the more you'll have to write code to support diff
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revoltingx
17y ago
What the hell does this crap have to do with anything?
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revoltingx
17y ago
I'm a bit of an erlang noob, but my projects have started to reach the complexity where keep track of the flow of information gets convoluted. However, the advantages that it (FP/Erlang) offers as far as providing side-effect free scalable
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revoltingx
17y ago
I use eclipse because it has support for a lot of the different languages I have to work with. So I organize my projects by language first under an eclipse workspace folder. ~/workspace/perl ~/workspace/erlang ~/workspace/cpp Then inside e
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revoltingx
17y ago
Although I haven't gotten to that part of my game server, I've tried to design it to avoid any sort of physics, because of the potential latency between a client and the server. (I'm targeting mobile users.) The only 'physics' that need to
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revoltingx
17y ago
Cool, I've been waiting for something like this to sprout out. I've been working on something similar, haven't yet looked at the code, but I wonder how well it scales as far as number of users, since Mnesia supposedly doesn't support very