Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
pubnub
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
8 ms
·
31.
▲
by
pubnub
13y ago
This is an improvement over the original with Distributed Computing. The more players there are, the faster the best car is discovered. We want as many players as possible to find the BEST CAR faster than ever possible before.
32.
▲
PubNub Messenger (Pt 3 of 3): Appifying, Responsive UI, and Future Improvements
(pubnub.com)
5 points
by
pubnub
13y ago
|
0 comments
33.
▲
PubNub Messenger (Part 2 of 3): Room Management, History, and Presence
(pubnub.com)
1 points
by
pubnub
13y ago
|
0 comments
34.
▲
Real-Time Stats for Candy Box
(pubnub.com)
2 points
by
pubnub
13y ago
|
0 comments
35.
▲
by
pubnub
14y ago
Thank you! We fixed it! http://www.pubnub.com/jobs
36.
▲
by
pubnub
14y ago
PubNub | CREATE THE SINGULARITY | You are a Core C Professional You get an Awesome Salary, SF Office, Full Benefits, Smart Fun Team, Cool Systems to Build with TCP/IP, UDP, Evented, Async, Real-time. ----------------------------------------
37.
▲
by
pubnub
14y ago
Hi JTxt, This is a fantastic idea for resource saving. Also streaming all the data to the clients, while possible with PubNub slows down the clients as they are busy downloading the streams from all player movements on the screen. Would y
38.
▲
by
pubnub
14y ago
JTxt, great idea! We took your idea and implemented a random user spawning location. Thank you for the idea!
39.
▲
by
pubnub
14y ago
Hi JTxt. Good points regarding the fix. In fact the system is scaling great and you can see a lot of people on the screen. The issue is in drawing that number of players on the client computer. We have improved the source code just a mo
40.
▲
by
pubnub
14y ago
Hi JTxt! Yes this is possible! Just update the channel value in this line here from "/xkcd" to "/whatever_you_want" and you can take on new parallel worlds. The source code is here that you need to change: https://github.com/pubnub/pubn
41.
▲
by
pubnub
14y ago
Recorded a video - http://vimeo.com/50320757 - [VIDEO] of live action during the early moments of the release.
42.
▲
by
pubnub
14y ago
Added iPad and iPhone / Android Support with Touch! - http://www.pubnub.com/static/pubnub-xkcd/index.html
43.
▲
by
pubnub
14y ago
https://twitter.com/PubNub/status/251440715572326400/photo/1 - Team Photo [IMG]
44.
▲
by
pubnub
14y ago
Stagas, you are correct. Thank you for mentioning this. Node is not to blame here as you say. However MMOs require orchestration and server parallelization expertise in order to properly scale an acceptable user experience.
45.
▲
by
pubnub
14y ago
Thank you Carimura! Enjoy.
46.
▲
by
pubnub
14y ago
Excellent investigation! You are correct thank you for the explanation here on this thread. Check it out we also needed to remove the server.js file too. No more node needed now. Enjoy!
47.
▲
by
pubnub
14y ago
We fixed using a reliable transport communication which Bundles, Compresses and Delivers the data more efficiently. Check it out! https://github.com/pubnub/pubnub-api/tree/master/websocket - PubNub WebSocket Emulation PubNub offers full R
48.
▲
by
pubnub
14y ago
Hi Kanaka! Good question regarding sample rate. We auto-scaled the sample rate based on number of occupants. It is currently at 1000ms top peak because there are so many of you! If there were only a few, it would go to 50ms.
49.
▲
by
pubnub
14y ago
Hi Chris! We ment to fork it. Just forgot. We included the link on our README.md, Game Page itself and the blog.
50.
▲
by
pubnub
14y ago
Full Blog Post: http://blog.pubnub.com/xkcd-mmo-websocket-scaling-with-pubnu...
51.
▲
by
pubnub
14y ago
Hello all hackers from HackerNews. We notice a new MMO was released by n01se and xkcd yesterday (September 26th, 2012) with multiple users flying around with a balloon figure. If you got stuck, you can click your balloon guy and turn into
52.
▲
MMO xkcd WebSockets fixed by PubNub
(pubnub.com)
123 points
by
pubnub
14y ago
|
52 comments
53.
▲
PubNub Channel Presence - Who's There in your App?
(vimeo.com)
5 points
by
pubnub
14y ago
|
2 comments
54.
▲
by
pubnub
14y ago
Deluxe. Login with twitter to play.
55.
▲
by
pubnub
14y ago
San Francisco, CA PubNub, Inc. We're PubNub, the real-time engine in the cloud that developers use to build massively scalable real-time apps. We've got over 1,000 customers, and process billions of real-time messages each month. We are loo
56.
▲
by
pubnub
15y ago
WHO MADE the unicorn on http://stackhack.com ? get in touch - we want to hire you. hello@pubnub.com
57.
▲
by
pubnub
15y ago
Apologies for the repeated disconnects. It's a result of the authoritative server restarting. Working on a fix, but it's tricky without dropping that aspect completely.
58.
▲
Socket.IO on PubNub
(pubnub.com)
2 points
by
pubnub
15y ago
|
0 comments
59.
▲
Broadcasting CSS3
(pubnub.com)
3 points
by
pubnub
15y ago
|
0 comments
60.
▲
by
pubnub
15y ago
You are smart to ask these questions. Reliability is a serious topic that http://www.pubnub.com fits in. I work at PubNub and believe it is the best offering for reliability and uptime being a globally distributed service. During the E
More ›