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prokoudine
searching PlanetScale…
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11 ms
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91.
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prokoudine
4y ago
> There’s a certain section of open source devs who fight tooth-and-nail against better UX... GIMP is peak that attitude. Except the GIMP team worked with a UX architect for several years. That's how you got single-window mode, conv
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prokoudine
4y ago
I'm not sure what you are implying or how we got from "why it was originally designed that way" to "still not available". If you still want talking about notions and time, GEGL as the non-destructive backend for GIM
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prokoudine
4y ago
> This just backs up the point the great grand parent comment made: GIMP just barely has feature parity with Photoshop 3 and even then lacks features that were in PS3. CMYK image mode being pretty much the only missing feature from Photo
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prokoudine
4y ago
Just stating the fact. I'm fine with that. I still appreciate the effort.
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prokoudine
4y ago
GIMP is a huge code base primarily in C and GObject. This is not a popular combination. The UI toolkit is GTK, it's not exemplarily maintained for operating systems other than Linux. A lot of potential new stuff used to be held back b
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prokoudine
4y ago
I don't think it was due to limited resources. GIMP development started in 1995. First version of Adobe Photoshop with adjustment layers was released a year later, in 1996. The notion just wasn't there.
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prokoudine
4y ago
> Most people simply have no time to watch 20 amateurish tutorials just to get basic things done. There is this tutorial on YT right now: "How to Download and Install Adobe Photoshop CC 2021 Free Trial". It's got 755K view
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prokoudine
4y ago
Ye gods, where do I even begin with this... Vector layers was a 2006 Google Summer of Code project. It was too ambitious, it wasn't completed, whatever good bits were done got merged years later so that the code wouldn't be lost c
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prokoudine
4y ago
I wrote above that Photoshop 5.0 (which GIMP was compared against) did not have vector objects, Photoshop 6.0 was the first version to have it. I'm getting a feeling that you are talking about something else here.
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prokoudine
4y ago
Your analogy falls short for a very predictable reason. There are exactly zero paid developers in the GIMP project. The right kind of an analogy would be an investor stumbling upon a tiny community of developers that has been serving hundre
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prokoudine
4y ago
> The fact it’s been struggling to get widespread support for decades There's hundreds of thousands downloads every month. I'm sure you have better facts at your disposal and will share them easily.
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prokoudine
4y ago
First off, the work is not complete yet. E.g. there is no CMYK image mode. You can open a CMYK image with automatic conversion to sRGB, you can also do a soft-proof, and you can export CMYK images (JPEG, TIFF, PSD). This part is comparative
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prokoudine
4y ago
> the GIMP team has hard time questioning their UI choices That seems to be a popular myth.
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prokoudine
4y ago
The cost is covered by Google Summer of Code program.
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prokoudine
4y ago
Are we talking about GIMP or Photoshop here? :)
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prokoudine
4y ago
> The UI is absolutely horrendous and despite decades of opportunity to fix it, there’s been zero attempt. I'm afraid you are dismissing quite a lot of work to improve the UX/UI. Could more be done? Absolutely! Was there zero a
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prokoudine
4y ago
Vector shapes were added in 6.0.
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prokoudine
4y ago
Right off the bat: > The Fuzzy Select tool in GIMP took about 20 seconds to decide what I had clicked on and isolate it for me That's uncommon enough to be an isolated incident.
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prokoudine
4y ago
> Krita... has better extensibility Really? How? :)
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prokoudine
4y ago
> My personal experience is that GIMP is not quite at feature parity with Photoshop 3 or 4. It's definitely nowhere near Photoshop 5 Layer Effects are the only 5.0 feature from Photoshop that GIMP doesn't yet have. There's
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prokoudine
4y ago
From talking to many users over many years I can tell you that there is about a 50/50 split between people who like the changes you mentioned and people who dislike them. Which is why 1) these changes are optional, 2) the team is plann
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prokoudine
4y ago
GIMP has been supporting WebP natively since v2.10 release in April 2018.
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prokoudine
4y ago
Do you mean 2D-only CAD programs? Because you don't have to go 3D with SolveSpace, nor do you have to go 3D with CAD Sketcher for Blender (it uses a Python port of the SolveSpace's solver). Yes, FreeCAD can export 2D. See https:&
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prokoudine
4y ago
> He claimed to me that Mac is not a supported target of Inkscape Unless I see a direct quote, I'm likely to suspect that what he actually said was along the lines of "We do not have developers using macOS, so we barely support
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prokoudine
4y ago
I don't think that's how that conversation really went because Martin will be the first person to admit that Inkscape on macOS is problematic. Case in point: https://twitter.com/realdoctormo/status/151474
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prokoudine
4y ago
Noone wanted to use it in the first place :)
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prokoudine
4y ago
> I have a long list of thoughts but the simplest one was the fact that moving/rotating/scaling a layer is 3 different tools. You might find that fact to be on the ageing side :) Unified Transform tool has been available for ma
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prokoudine
4y ago
> The design space has been very rapidly moving towards online, live collaboration tools like Figma, Sketch, Adobe XD, etc and FOSS just has no answer for this market. Oh, but it does: https://penpot.app/
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prokoudine
4y ago
That's the focus of the second (upcoming) article :) Minor correction: CLAP was not made by U-he, but by someone who works for Bitwig and maintains VST2 builds of U-he synths for Linux. Schwaa has basic support of CLAP in Reaper at the
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prokoudine
4y ago
Oh, and you can probably scroll to 46:51 in that video I linked to.
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