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privatelypublic
searching PlanetScale…
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15 ms
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241.
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privatelypublic
1y ago
I think you misunderstand- game engines are complex beasts and visual studio and/or .Net (in any of its incarnations) have the best debugging workflow I've seen. Typescript is also Microsoft. So is ONNX.
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privatelypublic
1y ago
And powergrid failures have little to no relation to any of this
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privatelypublic
1y ago
Most people have been trained to just ignore that stuff.
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privatelypublic
1y ago
Slippery slope. See how far we've fallen.
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privatelypublic
1y ago
Like google is any faster when they have issues. Oh wait. They're worse.
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privatelypublic
1y ago
Not this tripe again. The reality is, as soon as humanity figures out how to distinguish between two values (magnetic flux, voltage, pits/lands, etc) we use it to store more data, or move it faster. The end.
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privatelypublic
1y ago
How do you do this? I'm looking to do it for the clipboard API. Browsers should be able to block copy and paste.
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privatelypublic
1y ago
More like: go see fusee gelee. Nvidia didn't do boundary checking on their usb DFU boot and it compromised every nintendo switch up to that date, and (i expect) got all nvidia shields' level 2 widevine keys revoked.
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privatelypublic
1y ago
Knowing several deep hardware people: they're incredibly dismissive of vulnerabilities. Direct quote (as best I can remember) "Some PhD student can figure out theoretical power attacks. They're not relevant to actual products