Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
pheasantquiff
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
31.
▲
by
pheasantquiff
5y ago
Thanks. I just tried this (recent SSD submission) and it worked. I also have a non-javascript browser so I was not optimistic, but it did work. https://nitter.net/xenadu02/status/1495693475584557056
32.
▲
by
pheasantquiff
5y ago
It's disappointing that some very clever and interesting people now write posts (exclusively?) on twitter. This means that many people, like myself, cannot read them (for non-technical reasons). I have a couple of solutions to this: Th
33.
▲
Wordle-over-SSH
(github.com)
1 points
by
pheasantquiff
5y ago
|
1 comments
34.
▲
by
pheasantquiff
5y ago
Beautifully made, full-screen, curses version of Wordle as "SSH Toy". $ ssh clidle.ddns.net -p 3000
35.
▲
by
pheasantquiff
5y ago
I used to have exactly this bug in my revolt Wordle chatbot. It's especially annoying when one of the duplicates is in the correct position but get's marked as BLACK since a previous repeat has been marked YELLOW. (I don't t
36.
▲
Milo and the Magpies – Point and Click Adventure
(store.steampowered.com)
3 points
by
pheasantquiff
5y ago
|
1 comments
37.
▲
by
pheasantquiff
5y ago
Milo and the Magpies Point and click, puzzle, adventure game. Beautiful art style and music.
38.
▲
by
pheasantquiff
5y ago
Yes thank you @dettus. I recently found your site via asciicinema and it was your site that inspired me to make this. (The wheelbarrow is so annoying)
39.
▲
by
pheasantquiff
5y ago
I think the simplest answer to that is just to try it, if you haven't already. Briefly, everyone connected is playing a single game of Zork (in this instance, tho any z-machine game will work). Like a chat session everyone can see ever
40.
▲
by
pheasantquiff
5y ago
If anyone is interested in discussing this (or playing IF on my other server) please get in touch on Revolt. I am @JesusMachineSantana. Here is an invitation to my "Guild" https://app.revolt.chat/invite/Xm9jmN
41.
▲
by
pheasantquiff
5y ago
It is a large endeavour. Have you encountered ZSCII and the "special" text compression algorithm yet?
42.
▲
by
pheasantquiff
5y ago
There are quite a few edge cases going the pipe route since there is no defined communication protocol and every game expresses some things slightly differently. I try to keep the code as generic as possible but nearly every game I try has
43.
▲
by
pheasantquiff
5y ago
I'm sure you've read all the Graham Nelson Z-Machine specs etc.? And seen the various alternative implementations like nitfol (which is a bit smaller than most and easier to read maybe)?
44.
▲
by
pheasantquiff
5y ago
:) Yes I'm piping to dumb-frotz. The ssh server is a custom golang server, not a 'real' ssh daemon. Z-machine impl is fun (except for all the version differences)
45.
▲
by
pheasantquiff
5y ago
Sage advice. This is really more suited to IRC but ssh is something everyone has readily available. It has a much lower barried to entry. Isn't a specific effort required to have [port] forwarding? I don't think anyone will do it
46.
▲
Show HN: Play Zork with your friends via SSH
(sayitwith.ink)
79 points
by
pheasantquiff
5y ago
|
35 comments
47.
▲
by
pheasantquiff
5y ago
Play Zork, with your friends (via ssh) $ ssh -p 64100 someusername@sayitwith.ink password: nitfol > /help > /who > !look (login denied? maybe someone else is using that username, try another)
48.
▲
by
pheasantquiff
5y ago
Comment on Any Web Page (no signup required) Just paste the url of the page, write your comment and send. Vote on existing comments.
49.
▲
Comment on Any Web Page (no signup required)
(sayitwith.ink)
5 points
by
pheasantquiff
5y ago
|
1 comments