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phao
searching PlanetScale…
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9 ms
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31.
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Ten CSS One-Liners to Replace Native Apps
(reddit.com)
2 points
by
phao
12y ago
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1 comments
32.
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Some Thoughts on Meanings of Words
(personalphao.wordpress.com)
1 points
by
phao
12y ago
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1 comments
33.
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Models (and a little bit of Analysis and Design) -- REVISED
(personalphao.wordpress.com)
1 points
by
phao
13y ago
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0 comments
34.
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Models (and a little bit of Analysis and Design)
(personalphao.wordpress.com)
1 points
by
phao
13y ago
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0 comments
35.
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by
phao
14y ago
C allows more than 1 representation for integers. I know at least 3 possible ones: two's complement, ones' complement and signed magnitude. The "natural wrap up" is not the same in all of the representations. When the integer is unsigned, C
36.
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by
phao
14y ago
Very interesting! But I'd say this is too dangerous because of the misleading conclusions that it'd "make" you realize. Relying on what is printed out of printing a pointer value (which is not what the author is doing) is also misleading. C
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Yet on the Space Invaders Game TSpace (TCL/TK)
(personalphao.wordpress.com)
2 points
by
phao
14y ago
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0 comments
38.
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(Much) Improved Space Invaders Game [in TCL/TK] – TSpace
(personalphao.wordpress.com)
3 points
by
phao
14y ago
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0 comments
39.
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by
phao
14y ago
23% female?!!!!!!!!!!!!!
40.
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Simple Space Ship Game in TCL/TK
(personalphao.wordpress.com)
2 points
by
phao
14y ago
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0 comments
41.
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by
phao
14y ago
It seems that way. I am enjoying it. I will see how far I can go.
42.
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by
phao
14y ago
> In short: just because many people manage to use Java does not mean it is in any sense optimal or even good. Nobody is saying the contrary. I suggested him one of the many options he has (from which I mentioned 2), which is using java
43.
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by
phao
14y ago
There is a hate against Java, also against C#, C++, PHP (which I hate), C, and pretty much any other mainstream language. Notice, though, that competent people have done great jobs using these languages. So you have some choices. Two of the
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Getting into TCL TK
(personalphao.wordpress.com)
3 points
by
phao
14y ago
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2 comments
45.
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by
phao
14y ago
One major problem, which I think is related to this you're saying is that C is used as if it was a beginner's language, but it isn't. C was made so that it could be simply compiled to assembly. Also important, it had high portability "in mi
46.
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by
phao
14y ago
This Chris Torek guy has a bunch of articles. Series called "C for smarties". It's __very__ good. http://web.torek.net/torek/c/ The link is in there in the wiki somewhere, but I think it's worth placing it separately. The wiki mentions so
47.
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by
phao
14y ago
Sorry. I don't know why I didn't do it. http://www.iso-9899.info/ This is that wiki page I mentioned. It has links to all sorts of places. All articles I was talking about, I found in there. It has an articles page: http://www.iso-9899.i
48.
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by
phao
14y ago
Thanks!
49.
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by
phao
14y ago
Very few people have reasons to use C. As far as I know, must people do not want to use C. Those who want or have reason to, should go in depth. If you're trying to avoid going deep on the subject, then, forgive my intrusion, maybe you shou
50.
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by
phao
14y ago
Honestly, why don't you re-iterate the known tutorials about these things? Make a blog post saying "here are these old C tutorials, which are amazing; and some people seem to have forgotten these things" and post them. Lots of comp.lang.c p
51.
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by
phao
14y ago
C assumes some sort of object space addressable to the byte (each object is composed of one or more bytes -- no such a thing as a 0 bytes object in C). It's the memory pretty much. Afaik, what is an address is not defined as part of the lan
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by
phao
14y ago
Minor points: - & is called the "address of" operator, and saying "The & is the reference operator and is used to reference a memory address" sounds just strange. - In C, a reference is just a way to indirecty access an object, whic
53.
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by
phao
14y ago
Yet another broken C pointers guide out there to confuse people.