Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
oug-t
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
5 ms
·
31.
▲
by
oug-t
8mo ago
Great advice! I will update it now.
32.
▲
by
oug-t
8mo ago
Personally speaking the git diff command is great for output, but can be improved for reviewing. With difi the TUI made for git diff it allows to me speed up the review process and make it more enjoyable. For the nvim integration, there alr
33.
▲
Show HN: difi – A Git diff TUI with Neovim integration (written in Go)
(github.com)
46 points
by
oug-t
8mo ago
|
47 comments
34.
▲
by
oug-t
9mo ago
I code on my bed, guess no slouching at all
35.
▲
by
oug-t
9mo ago
I will also try to implement emacs key bindings for zsweep. There will a button to toggle between vi or emacs motions inside the setting
36.
▲
by
oug-t
9mo ago
Exactly!
37.
▲
by
oug-t
9mo ago
Thanks for the advice!! I will try to fix this
38.
▲
by
oug-t
9mo ago
That is a interesting story! I will definitely checkout play.c for reference.
39.
▲
by
oug-t
9mo ago
Thanks all for the feedback and upvotes! Motivated by the response, I just pushed a cleanup of the repo to make it easier to build and run locally. I am now opening issues for the specific requests mentioned here--like adding the `e` motion
40.
▲
by
oug-t
9mo ago
Yes, after game loss, it should display all the mines and wrong flags marked. I opened an issue regarding to this, Thank you for the advise!!
41.
▲
by
oug-t
9mo ago
Yes, I will try to implement the mobile support for zsweep. I opened an issue on the repo regarding this, thanks for the feedback.
42.
▲
by
oug-t
9mo ago
Thank you!! I will add an issue for this!
43.
▲
by
oug-t
9mo ago
Thanks!!!
44.
▲
by
oug-t
9mo ago
Thank you!!! I will try to integrate more advanced motions inside the game!!
45.
▲
by
oug-t
9mo ago
Yes!!!
46.
▲
by
oug-t
9mo ago
That makes a lot of sense, I will try to find alternative for clearing as well! Now I mainly use `space` key for both chording and flagging. It's the old muscle memory I inherited from playing the classic minesweeper game. One good thi
47.
▲
by
oug-t
9mo ago
That makes a lot of sense regarding `w/b`. I struggled a bit defining a word in the game cells. I'll add `e` (end of word) support in the next push, too. Thank a lot for the feedback!
48.
▲
by
oug-t
9mo ago
Play at: https://zsweep.com
49.
▲
by
oug-t
9mo ago
also trying to add features with three.js for better visual impressions.
50.
▲
by
oug-t
9mo ago
Repo: https://github.com/oug-t/zsweep
51.
▲
by
oug-t
9mo ago
Hi HN, I’m the creator of zsweep. It’s a keyboard-centric Minesweeper clone where you play entirely using Vim motions (h, j, k, l to move; w/b to skip words; etc.). The Backstory: I wanted to build a project to get my hands dirty with
52.
▲
Show HN: Zsweep – Play Minesweeper using only Vim motions
(zsweep.com)
78 points
by
oug-t
9mo ago
|
32 comments
53.
▲
by
oug-t
9mo ago
Hi everyone, Like many of you, I’ve been looking into migrating my libraries from Lwt to Eio to take advantage of OCaml 5’s direct-style concurrency. While the manual migration guides are excellent, I found myself making the same mechanical
54.
▲
Show HN: Lwt-to-Eio – Automated Migration from Lwt to OCaml 5 Direct Style
(github.com)
2 points
by
oug-t
9mo ago
|
1 comments
55.
▲
by
oug-t
9mo ago
I built zsweep because I wanted a Minesweeper experience that respected "Vim grammar" rather than just mapping arrow keys to HJKL. I found that using a mouse for grid navigation broke my flow state during quick breaks, so I engine
56.
▲
Show HN: Zsweep – A Vim-optimized Minesweeper built with SvelteKit
(github.com)
1 points
by
oug-t
9mo ago
|
1 comments
57.
▲
by
oug-t
9mo ago
I built ZSweep because I wanted a Minesweeper experience that actually respects Vim grammar, not just a remapping of arrow keys to HJKL. Using a mouse for grid navigation kept breaking my flow during short breaks, so I set out to design a g
58.
▲
Show HN: ZSweep – A keyboard-first Minesweeper inspired by Vim
(zsweep.com)
4 points
by
oug-t
9mo ago
|
1 comments