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onemandevteam
searching PlanetScale…
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6 ms
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31.
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by
onemandevteam
2y ago
That's neat. So far I just am dealing with potentially bad latency with different smoothing and delaying operations. I can't really afford dropped packets anyway I think for real time-style performance that would be great though.
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by
onemandevteam
2y ago
Strange. I'm running it okay in FF. Any other info you can share?
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by
onemandevteam
2y ago
It hasn't been so far. I can always write C++ plugins to nodejs on the server. The most intensive code is the part where I calculate deltas each tick. Eventually that could be optimized. For now, the calculations for each tick are taki
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by
onemandevteam
2y ago
The 200 users are on a $5 per month server. I'm guessing a better server could support more, but there are scaling challenges if everyone wants to be in the exact same location. In that case, you're sending 200 updates to 200 peop
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by
onemandevteam
2y ago
You can click where you want him to move. Right click lets you do special interactions.
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by
onemandevteam
2y ago
I got a lot of the animations from https://www.mixamo.com/ I downscaled a lot of them in blender. They are quite good for how easy it is to get them and work with them.
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by
onemandevteam
2y ago
If you don't enjoy what you're working on and have little confidence in it, then move on.
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Show HN: I built an indie, browser-based MMORPG
(alpha.reconquer.online)
340 points
by
onemandevteam
2y ago
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153 comments