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olokobayusuf
searching PlanetScale…
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31.
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by
olokobayusuf
2y ago
Spot on! We're starting from specific functions for now, and will expand the scope if/when feasible. The challenges exist across two axes: language coverage and library coverage. For language coverage, Function currently doesn
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by
olokobayusuf
2y ago
It's marginal. The difference exists because Function adds syntactic sugar to make the developer experience of calling the compiled functions easy and smooth. The Function call isn't a direct call; whereas the Rust one is. It'
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by
olokobayusuf
2y ago
Also worth noting that we're better positioned for the coming wave of LLMs writing the vast majority of code in production. Function is designed specifically for LLMs to do the transpilation step (Function simply provides rails to stac
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by
olokobayusuf
2y ago
I think us and Modular have incredibly similar visions of the end state of the world. The main difference is that they require devs to learn a new programming language (Mojo), whereas Function is designed to meet devs exactly where they are
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Show HN: Python at the Speed of Rust
(blog.fxn.ai)
68 points
by
olokobayusuf
2y ago
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40 comments
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Show HN: Keep Your Next Viral AI App Free for Longer with Local Embeddings
(blog.fxn.ai)
7 points
by
olokobayusuf
2y ago
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0 comments
37.
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by
olokobayusuf
3y ago
Hey, I'd love to chat with you about how you power these on-device AI features (like background replacement). Function is building infrastructure for both server-side and on-device AI inference. The goal is for devs like you to bring y
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olokobayusuf
3y ago
Cos to accurately match the background, you need to estimate the original camera's characteristics as closely as possible, otherwise perspective looks off.
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by
olokobayusuf
3y ago
Screen Studio!
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by
olokobayusuf
3y ago
Thank you! The audience is definitely highly technical, so this has been a very productive thread.
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olokobayusuf
3y ago
Would love to have a proper convo on this. With bulk pricing, I can reduce the price by quite a lot. Eventually, the goal is to have users be able to stage themselves in your property website or MLS. Please shoot me a note at yusuf@fill3d.a
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by
olokobayusuf
3y ago
That's fine. Path tracing in a browser is pretty impractical today anyway. Check back in a few years, when WebGPU is much more mature.
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by
olokobayusuf
3y ago
You could potentially get much faster generations (on the order of seconds) while sacrificing realism by switching away from path tracing.
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by
olokobayusuf
3y ago
True, virtual staging is a very established product in the real estate media market.
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by
olokobayusuf
3y ago
Thank you!
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by
olokobayusuf
3y ago
Seems like I'm in the middle of a controversy :D
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by
olokobayusuf
3y ago
I was hoping you wouldn't notice ;) Don't worry, there's more options. But thank you!
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by
olokobayusuf
3y ago
Lmao I guess that's an option.
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by
olokobayusuf
3y ago
Currently it's two images free.
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by
olokobayusuf
3y ago
Potentially, by inpainting the existing object (use SD to remove it) then filling in the blank space. This makes a good roadmap feature.
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by
olokobayusuf
3y ago
I think this isn't too difficult of a problem. Technically, the objects that get added could be emissive. It could even be a switch, having an added light be on or off.
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by
olokobayusuf
3y ago
This is a very good point. Thanks for bringing this up!
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by
olokobayusuf
3y ago
Not right now, but that's a great roadmap feature. It should be trivial with today's model (object detection + inpainting). Created an issue: https://github.com/fill3d/fill/issues/2
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by
olokobayusuf
3y ago
Decorify from Wayfair is also using diffusion, same as the other folks who have built similar things in the market (InteriorAI is probably leading product here). We'll see where this goes :D
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by
olokobayusuf
3y ago
Would love to get hands on that dataset, how can I reach you? Or, shoot me a note at yusuf@fill3d.ai
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by
olokobayusuf
3y ago
Yes that's correct. And for using it, you have to draw rectangles before you can add a prompt, similar to Photoshop's generative fill UI. Check out the video on the landing page. Lmk if you face further issues, and sorry about the
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by
olokobayusuf
3y ago
Cos it's immersive (and interactive). Check out this realtime demo of 3DGS in Unity by Aras P (co-founder of Unity): https://www.youtube.com/watch?v=0vS3yh908TU&ab_channel=ArasP...
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by
olokobayusuf
3y ago
I like the way you think ;)
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by
olokobayusuf
3y ago
Fill 3D takes a different step from diffusion, in that it tries to build an actual 3D scene (kinda like a clone) of what's in the image you upload. In some sense, that's actually the most fundamental representation of what's
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by
olokobayusuf
3y ago
Yup this is actually a roadmap feature. Because we generate in 3D, users can bring their own 3D models and add it to the catalog. And if you add something like object capture from Apple ( https://developer.apple.com/augmented
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