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npinsker
searching PlanetScale…
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91.
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npinsker
1y ago
I can see the appeal of football Scorigami -- there's a story, an interesting one, behind some of the scores. Some seem impossible, but are barely doable. Some were only feasible in a different time, when the game was played differen
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npinsker
1y ago
The VR space doesn’t seem settled to me. And I think Apple could win — having tried most of the major models, Apple’s is noticeably better. It really does feel like magic (other than the weight).
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npinsker
1y ago
Your comment sparked an idea of a conversation with an agent where at any time you could ask, “what’s this word?” and it would respond with an image explaining it. I’m surprised there don't seem to be voice apps that integrate any visu
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npinsker
1y ago
The English intro feels non-native too, and does have a typo (“You’ll be truly amazed of how polished […]”), which makes me think it wasn’t AI.
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npinsker
1y ago
The downside of that is that cards often have to hook into custom functions that interface with the engine (unless they're sufficiently boring). You can still go with ScriptableObjects if you're willing to e.g. write those functio
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npinsker
1y ago
Sweeping generalizations about how LLMs will always (someday) be able to do arbitrary X, Y, and Z don't really capture me either
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npinsker
1y ago
Please don't submit AI-written posts
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npinsker
1y ago
The fantasy being sold (playing as a ragtag crew of 45yo, relatively normal, down-on-their-luck men) probably doesn’t help either.
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npinsker
1y ago
It doesn't invalidate your ideas, but it severely harms customer trust before you've even had the chance to build up any. It makes me worry that your backend code is also written by AI, without enough oversight from humans. What i
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npinsker
1y ago
Sorry if this isn't helpful -- I wish you the best and I think it could work! -- but personally speaking, your website itself would cause me to bounce. To my eye it lacks design sense and feels AI-generated, and looks worse than what a
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npinsker
1y ago
Just a reference in the Inspector. I like unique names too; I was just pushing on `$` specifically.
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npinsker
1y ago
Ironically, both features you mention are ones that seem questionable. `$` feels like a bit of an anti-pattern to me because it encourages hard-coding strings, so if you move, rename, or switch components around, it silently breaks. Unity&#
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npinsker
1y ago
Alexandr is just a dude, like you or me, with his own life and his own worries and his own problems. He’s more like the rest of us than you seem to think.
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npinsker
1y ago
In 2025, Godot games are being released at 40% the rate of Unreal games. This number is growing for Godot at +100% Y/Y, while Unity + Unreal are growing at +15% ( https://steamdb.info/tech/Engine/Godot/?ma
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npinsker
1y ago
It's not pretending to be FOSS. Like other engines, you need to pay them if you make money. But no advantage seems like a stretch? (or at least, in future, might be a stretch) They're aiming for a superior workflow for small gam
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npinsker
1y ago
That courseload is completely unremarkable for a first-year with experience in competitive programming (like Wang had). I know a dozen people who did the same.
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npinsker
1y ago
I think the summary at the beginning of your first video is misleading; it's not a way to "trade space for time", at least not in an arbitrary program. The real statement is a bit odder to wrap one's head around -- "
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npinsker
1y ago
Though you’re absolutely right, I feel like pixel art nowadays is more commonly thought of as just an aesthetic “feeling” — most indie games violate the rules of pixel art a bit by scaling and rotating sprites — and it doesn’t matter much t
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npinsker
1y ago
Great recommendations. Steve Mould is another in that vein, and Kurzgesagt (though quite different stylistically) is one of my favorites and could be something you’re looking for.
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npinsker
1y ago
I accept the ambiguity there, but the mention of “voice” and “interminable brief” are more than enough to coax you to the right interpretation.
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npinsker
1y ago
The current metric is actually quite strong -- it mirrors the real-world use case of people trying a few times and being satisfied if any of them's what they're looking for. It rewards diversity of responses. Actually, search engi
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npinsker
1y ago
Sometimes you have to do business with counterparties you don't trust. It's not mature or practical to take an "all-or-nothing" approach while the engine has virtually no competition for many classes of games.
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npinsker
1y ago
I am not familiar with Unreal, but Unity is much faster than programming from scratch, easily 10x or more. One obvious example is physics behavior, which you can add to your game in under a minute, but with your own engine you'd need a
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npinsker
1y ago
SM-17 is linked from the benchmark repo: https://github.com/open-spaced-repetition/fsrs-vs-sm17 , though I get the impression those numbers come with a dash of subjectivity. It seems fair to compare to older versions of
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npinsker
1y ago
In the cases of uptime and conversion rate, might you only implement the change after looking at the desired metrics and verifying that they've improved? re GP comment: it's more about the tone -- one should seem confident and wel
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Web .NET Prototype – Godot Engine
(godotengine.org)
5 points
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npinsker
1y ago
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1 comments
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npinsker
1y ago
I used the app for 6 months (granted this was around 5 years ago) and the problem never disappeared for me. To answer the question, it depends on which language you're learning. Japanese and Spanish probably have the most resources for
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npinsker
1y ago
I don't think so. I see its pitch as "the best kind of exercise is the one you do", maybe preferable to playing a game, but not an efficient way to learn. How useful it is to you will probably depend on how effective the soun
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npinsker
1y ago
https://archive.is/pAU45
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npinsker
2y ago
That makes sense. The juxtaposition isn't just OP, though: Blue Prince is an extremely highly-rated game by critics ( https://www.metacritic.com/game/blue-prince/critic-reviews/ ), and will likely be one o
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