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nicolodavis
searching PlanetScale…
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31.
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The Frankenstein Moment
(nicolodavis.com)
2 points
by
nicolodavis
6y ago
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0 comments
32.
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Boardgame Lab: web-based sandbox for tabletop games
(boardgamelab.app)
2 points
by
nicolodavis
7y ago
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0 comments
33.
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by
nicolodavis
7y ago
I recently switched a debugging component that ships with https://boardgame.io/ to Svelte (previously React) and it has been quite nice to work with. Previously, only React users were able to use this debugging component (e
34.
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nicolodavis
7y ago
I think you're misunderstanding "changing" here. It is being applied to the object of change, not the subject that is effecting the change. Whatever is changing is being changed by another. God is not changing , therefore
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Svelte for Framework Agnostic Components
(nicolodavis.com)
2 points
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nicolodavis
7y ago
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0 comments
36.
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by
nicolodavis
7y ago
> My experience is that the interviewer can pretty much make or break a technical interview Yep, that's exactly what I've tried to communicate here. I like the idea of take home assignments as well. Maybe the industry will get
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Technical Interviews aren't merely technical
(nicolodavis.com)
5 points
by
nicolodavis
7y ago
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3 comments
38.
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Technical Interviews aren't merely technical
(nicolodavis.com)
3 points
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nicolodavis
7y ago
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0 comments
39.
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Tightening the Feedback Loop
(nicolodavis.com)
2 points
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nicolodavis
7y ago
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0 comments
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Starting an Open Source Project
(nicolodavis.com)
2 points
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nicolodavis
8y ago
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0 comments
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Starting an Open Source Side Project
(nicolodavis.com)
2 points
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nicolodavis
8y ago
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0 comments
42.
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Various strategies to implement bots for turn-based games
(nicolodavis.com)
3 points
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nicolodavis
8y ago
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0 comments
43.
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Making an Imperative API Declarative using React
(nicolodavis.com)
2 points
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nicolodavis
8y ago
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0 comments
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Tic-Tac-Toe Bots
(nicolodavis.com)
3 points
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nicolodavis
8y ago
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0 comments
45.
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by
nicolodavis
8y ago
Neat! I've been debating adding a similar starter kit for https://boardgame.io/ , but opted not to because: 1. React / Angular / Vue starter kits already exist to bring up the general web stack, which is where
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nicolodavis
9y ago
Feel free to get in on the conversation at https://github.com/google/boardgame.io/issues/7 :)
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by
nicolodavis
9y ago
At the heart of it, it is still very much a rules engine, but also comes with the bells and whistles to create a full blown web-based implementation easily.
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by
nicolodavis
9y ago
AI sounds great! One of the selling points of a project like this would be access to machine readable game logs that people could use to train bots offline. Having something generic that could play reasonable moves by exploring a possible l
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by
nicolodavis
9y ago
You can find a tutorial here: https://google.github.io/boardgame.io/ I'm a Googler, so released it under Google's open source program (it's not an official product, though).
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by
nicolodavis
9y ago
Vassal has two main limitations: - It requires a download (not web-based). - Most games still require you to manage the board state yourself. Like someone else pointed out, boardgamearea.com, yucata.de and (my favorite) http://pl