Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
netcoyote
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
9 ms
·
91.
▲
by
netcoyote
14y ago
As someone who has worked extensively in the PC games industry (programming lead on Warcraft, Warcraft II, Diablo, StarCraft, Battle.net, Guild Wars) the reason is quite straightforward: that's where all the users who buy games are. During
92.
▲
by
netcoyote
14y ago
I'd be interested in learning more; can you provide the URL?
93.
▲
by
netcoyote
14y ago
I think it's important to use language that's fair and reasonable when arguing your point. When you say "There is no plausible 'consumer protection' story for preventing licensed (sic) livery cab drivers from picking up curb hails" (I think
94.
▲
by
netcoyote
14y ago
Article author here. You're correct; the article should have read "Doom", not "Quake". And further, Doom had not yet been open-sourced. I'm checking with Jesse now but my assumption is that he talked to someone at id and they sent along a s
95.
▲
by
netcoyote
14y ago
Nope. We thought we would sell about 4000 copies in Korea, to the extent that anyone on the team was thinking about it at all. Timing is everything - we just happened to hit the Korean market when everyone lost their jobs and started playin
96.
▲
by
netcoyote
14y ago
Gamasutra has some good articles; check out http://www.gamasutra.com/category/programming . Here's a good one: http://www.gamasutra.com/view/feature/3094/1500_archers_on_a... . It talks in detail about the network code and unit synchroniz
97.
▲
by
netcoyote
14y ago
[note: I wrote the StarCraft article] You're right -- it was related to the size of the units. Because they were larger they needed to find wider paths that weren't obstructed by terrain or other game units.
98.
▲
by
netcoyote
14y ago
Yes, you've got it exactly. When running in real mode, if an interrupt arrived the processor would switch to protected mode, handle the interrupt, and return to real mode. This real->protected->real switching process was so slow on
99.
▲
by
netcoyote
14y ago
Actually, you can; I wrote that feature all the way back in Warcraft 1. Select a group of units. Press Ctrl+# (where # is 1..4 or maybe 1..9; I can no longer remember) to bind that group of units to that number key. Then press the # key by
100.
▲
by
netcoyote
14y ago
Actually the influences for Starcraft were -- I think -- much broader than those for Warcraft. Warcraft was heavily inspired by Tolkien and Warhammer, whereas Starcraft drew inspiration from basically every sci-fi series ever made, most par
101.
▲
by
netcoyote
14y ago
Glad you enjoyed the game, and thanks for the kind words. It was very exciting to build the game, particularly after the multiplayer code was functional -- we just knew folks were going to like it!
102.
▲
by
netcoyote
14y ago
[note: I wrote the Warcraft article] /agree If the patent-standards for the 80's and 90's were as awful as today, I'm sure that some CAD company would have locked up the idea of drag-select, and the Macintosh WIMP interface (and hence MacDr