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nathan-barry
searching PlanetScale…
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Planner: Generating Diversified Paragraph via Latent Language Diffusion Model
(arxiv.org)
1 points
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nathan-barry
1y ago
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0 comments
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nathan-barry
1y ago
Thanks for your input. Lots of good points on the technical side. Will go through and make some edits later tonight or tomorrow. > You're not hijacking anything, you are using the old APIs as intended and using the right terms in th
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nathan-barry
1y ago
Dr. Vouga's Graphics: Honors class at UT Austin, Undergrad CS
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nathan-barry
1y ago
That's a great insight, you're right.
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nathan-barry
1y ago
If you couldn't tell, the post was about using shader programming for general-purpose computation, specifically. Yes, WebGL adds compute shaders, but the point of the article was to use the graphics pipeline specifically. If you say th
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nathan-barry
1y ago
Here's a link to the github repo. At the top of the README it has a demo of GPT-2 running and the visualizations of the attention matrices and transformer block outputs Repo: https://github.com/nathan-barry/gpt2-we
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nathan-barry
1y ago
Yeah, that would have been a good thing to set up. Main thing to add would be loading the weights into the browser
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nathan-barry
1y ago
Thanks for the comment! I did this as a final project in a graphics class where we mainly used WebGL for all the assignments. Seeing the improvements a WebGPU port would bring would be cool to see!
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nathan-barry
1y ago
A few weeks back, I implemented GPT-2 using WebGL and shaders. Here's a write-up over how I made it, covering how I used textures and frame buffer objects to store and move around weights and outputs from calculations while using WebGL
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Running GPT-2 in WebGL: Rediscovering the Lost Art of GPU Shader Programming
(nathan.rs)
157 points
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nathan-barry
1y ago
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41 comments
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nathan-barry
1y ago
Not my repo, but I think there are others that allow this functionality via the same method the “iMessage Wrapped” project accessed your message history. Since they’re also MCP servers, they should work seamlessly with Claude https:/&
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Show HN: A Poor Man's Apple Intelligence
(github.com)
2 points
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nathan-barry
1y ago
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2 comments
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Intro to Autograd Engines: Karpathy's Micrograd Implemented in Go
(nathan.rs)
2 points
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nathan-barry
1y ago
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1 comments
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nathan-barry
1y ago
This is a post covering the basics of machine learning, along with a Go implementation of Karpathy's micrograd
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nathan-barry
1y ago
Yeah, right now the weights aren't even pushed to the repo so there's no way for the github page to load them in. I've looked a tiny bit into it and might end up making a fix for it, having it load the weights by fetching the
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nathan-barry
1y ago
This was a final project for a graphics class where we used WebGL a lot. Also I was just more familiar with OpenGL and haven't looked that much into webGPU
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nathan-barry
1y ago
Working on getting it up on Github pages, will let you know. Not sure if there will be an issue with hosting the weights, I'll look into it
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nathan-barry
1y ago
Yeah it'd be great if you could file an issue and show what you see! I was using Safari but I'm gonna check other browsers to test if it works on them
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Show HN: GPT-2 implemented using graphics shaders
(github.com)
228 points
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nathan-barry
1y ago
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25 comments
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Fixing iOS code-block font-size rendering quirk
(nathan.rs)
1 points
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nathan-barry
3y ago
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0 comments