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nanochess
searching PlanetScale…
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31.
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I coded a Pascal compiler for transputer as a teen in 1993
(nanochess.org)
180 points
by
nanochess
2y ago
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63 comments
32.
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CVBasic v0.6.0: The retro Z80 BASIC compiler now targets 6502
(github.com)
27 points
by
nanochess
2y ago
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1 comments
33.
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Unique 6502 Tester EPROM for Creativision was damaged. I've recovered it
(forums.atariage.com)
2 points
by
nanochess
2y ago
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0 comments
34.
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by
nanochess
2y ago
Really nice! For a moment I thought it was official. Anyway I've edited my bio and have been waiting like 20 minutes for it to be updated in the site.
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Released C source code for CVBasic: BASIC compiler for Colecovision/MSX/SG1000
(github.com)
3 points
by
nanochess
2y ago
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0 comments
36.
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Ray Tracer in 506 bytes of x86 code (boot sector) [video]
(youtube.com)
5 points
by
nanochess
3y ago
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0 comments
37.
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by
nanochess
3y ago
The simplest emulator in the world would be like this one: unsigned char memory[65536]; int reg[8]; int main(void) { int pc = 0; /* In this point you read something into memory */ while (1) { i
38.
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by
nanochess
3y ago
Thanks! Your project is amazing to test with just a browser. Just I've made a link using the newest version of bootLogo (now supporting procedures!) TO CURVE REPEAT 4 [LT 10 FD 10] END TO PETAL [CURVE LT 140 CURVE] END TO FLOWER REPEAT
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by
nanochess
3y ago
Thanks for the tips! I've updated bootLogo and mentioned you in the manual. Now bootLogo has PU/PD commands.
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by
nanochess
3y ago
Cool! I've added a mention of this to the article.
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LOCS: Language developed at age 9 in Z80 machine code (1988)
(nanochess.org)
81 points
by
nanochess
3y ago
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21 comments
42.
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by
nanochess
3y ago
It's a problem related to Visual C++ 2008 redistributables triggering false warnings. I'll try to compile the next version with something more recent.
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by
nanochess
3y ago
Automatic generation of code for Z80 is kind of hard because some operations are forced to use a few registers. For example, ADD only works with A or HL (and IX or IY), and the code generator requires register shuffling or using the stack f
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nanochess
3y ago
Thanks. I stand corrected.
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by
nanochess
3y ago
Thanks! It was coded fast because I reused parts of my IntyBASIC compiler like the lexer, the expression analyzer, and the decision statements core (GOTO/GOSUB/WHILE/WEND etc). The first version of IntyBASIC took me almost tw
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Colecovision BASIC compiler: CVBasic v0.1.0
(forums.atariage.com)
108 points
by
nanochess
3y ago
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30 comments
47.
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Viboritas: Reverse engineering of my 1990 game (I was 11 years old)
(nanochess.org)
73 points
by
nanochess
3y ago
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17 comments
48.
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Doom E2M1 music adapted for PSG AY-3-8914 x2 [video]
(youtube.com)
2 points
by
nanochess
3y ago
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0 comments
49.
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Mecha-9: Japanese translation for an old 8-bit platform
(nanochess.org)
1 points
by
nanochess
3y ago
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0 comments
50.
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Artemio's 240p Test Suite in Z80 Assembler for Colecovision/MSX/SG1000
(github.com)
1 points
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nanochess
3y ago
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0 comments
51.
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Z80 Tetris game made in 2023 for a 1977 computer
(github.com)
3 points
by
nanochess
3y ago
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0 comments
52.
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Video Chess disassembled and commented
(nanochess.org)
260 points
by
nanochess
3y ago
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69 comments
53.
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I built a Colecovision game console on a breadboard
(old.reddit.com)
2 points
by
nanochess
4y ago
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0 comments
54.
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I Made a Colecovision on a Breadboard
(youtube.com)
1 points
by
nanochess
4y ago
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0 comments
55.
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Pi number calculator in 146 bytes of 8088 machine code
(github.com)
77 points
by
nanochess
4y ago
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9 comments
56.
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The Kilobyte’s Gambit chess game with 1K AI
(vole.wtf)
3 points
by
nanochess
6y ago
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0 comments
57.
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Follow the Lights, boot sector game in x86 machine code
(github.com)
1 points
by
nanochess
7y ago
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0 comments
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Show HN: Wolf3d-style game in 512 bytes
(pouet.net)
1 points
by
nanochess
7y ago
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1 comments
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CubicDoom – Ray-casting game for x86 one boot sector
(youtube.com)
2 points
by
nanochess
7y ago
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0 comments
60.
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CubicDoom – A ray-casting game in 512 bytes of x86 machine code (boot sector)
(github.com)
1 points
by
nanochess
7y ago
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0 comments
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