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mysterydip
searching PlanetScale…
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174 ms
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2281.
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by
mysterydip
10y ago
That stigma alone had kept me from trying GameMaker for a long time. Personally, I'm glad I finally pulled the trigger late last year, because it's been a tremendous boost to my output, especially prototypes and cross-platform rel
2282.
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by
mysterydip
10y ago
Never heard of it before, but I'm grateful to hear about it! My projects were always small enough that a traditional version control system wasn't worth the time to set up. Just keep an archive of each day's progress in a fol
2283.
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by
mysterydip
10y ago
As far as I know, that's correct. There's a way to interface with a Mac for macOS/iOS compilation and testing in the global settings area. I believe Mac users put it in a VM and use it that way.
2284.
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by
mysterydip
10y ago
Forgot to add that with the success of the bundle, they made a post with a great set of resources for beginners: https://www.yoyogames.com/blog/392 There's also their 'learn' section with youtube vids th
2285.
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by
mysterydip
10y ago
There's two modes of programming in gamemaker: drag'n'drop, and regular scripting (in 'GML', a c-like scripting language). You can get by for quite a while with basic games or prototypes just from dragging and dropp
2286.
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by
mysterydip
10y ago
Not sure about the rest, but I know Mike Dailly is still in the industry, working for YoYo Games, makers of Gamemaker: Studio. They currently have a humble bundle going on, $15 gets you the pro version and html5, iOS, and Android export mod
2287.
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mysterydip
10y ago
I've always wondered who created that site. I've used it to search for cars and parts for years! Thanks! :)
2288.
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mysterydip
10y ago
Are those R730XD's, or SC4020's? Can't tell from the pic. Either way, super cool!
2289.
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mysterydip
10y ago
I didn't get involved in flash dev back in the day, but last year I switched my primary game dev product to GameMaker: Studio. The ease of rapid prototyping was the largest factor. I believed in it so much I bought the whole profession
2290.
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mysterydip
10y ago
Ironically, it makes me log in with my "username or mobile number" even though they know exactly who I am from the unique ID I'm trying to opt out of having :)
2291.
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mysterydip
10y ago
I raced a Chump car back in 2011, and it was the best racing I've had in my admittedly limited experience. If you're not going for first place but just to enjoy some competition endurance racing, it's great value for money an
2292.
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mysterydip
11y ago
I've loved the facetmobile since I first read about it several years ago. If I ever get to the part of my bucket list that says "build experimental airplane", I'll model it after this. Could be complete coincidence, but
2293.
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by
mysterydip
11y ago
Round 42! What a blast from the past. I don't know how well-known that game is, but when it ran (on our IBM PCjr with the memory expansion), it was great fun and a graphical treat (for the time).
2294.
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mysterydip
11y ago
Fellow 'burgh resident here :) Any plans to add other tests (ftp, smtp, random homebrew app port, etc) or is the focus going to stay on web applications?
2295.
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by
mysterydip
11y ago
Very cool! And easily modifiable, thanks to readable code as bliti said. Seems well thought/laid out.
2296.
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mysterydip
11y ago
Saw this in an earlier stage when you were showing off lighting/shading. Very impressive! I know the style isn't for everyone, but personally I love it. Looking forward to future progress :)
2297.
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mysterydip
12y ago
This page was a gold mine for me a couple years back. If it was a tape I would've worn it out with how many times I re-read it. Had lots of fun experimenting with different features. I've got a javascript version of one of them on
2298.
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by
mysterydip
12y ago
I'd like to add: a language that may be more up the OP's alley is Blitz3D, a BASIC dialect for games that's recently become free and open source: http://www.blitzbasic.com