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mrtnkl
searching PlanetScale…
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15 ms
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31.
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Tyrian demo in pure CSS without Javascript or HTML
(q42.nl)
3 points
by
mrtnkl
13y ago
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0 comments
32.
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The Endless Sitter - A New Game Genre
(q42.nl)
1 points
by
mrtnkl
13y ago
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0 comments
33.
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Favoriting A Tweet Can Say So Much
(martinkool.com)
2 points
by
mrtnkl
13y ago
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1 comments
34.
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5 things a “Child Mode” setting in iOS should do
(martinkool.com)
2 points
by
mrtnkl
14y ago
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0 comments
35.
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Maker of Sarien.net lauches new puzzle game Quento to compete with Sudoku
(quento.com)
1 points
by
mrtnkl
14y ago
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0 comments
36.
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Blurpaderp Generator generates blurpaderps for your dorkest blarp
(games.q42games.com)
1 points
by
mrtnkl
14y ago
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0 comments
37.
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Should Browsers Be Allowed To Detect The iPad Mini
(martinkool.com)
1 points
by
mrtnkl
14y ago
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1 comments
38.
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by
mrtnkl
14y ago
I updated the question and gave a bit more reasoning to why it's ridiculous that we aren't able to properly tell the difference between an iPad Mini and an iPad 2. Short version: It's not just about size. It's about weight and form factor.
39.
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by
mrtnkl
14y ago
+1 on creativity :)
40.
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Detect iPad Mini in HTML5?
(stackoverflow.com)
158 points
by
mrtnkl
14y ago
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114 comments
41.
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Debug Sass & Less in Webkit Inspector And Save CSS Changes
(blog.q42.nl)
2 points
by
mrtnkl
14y ago
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0 comments
42.
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Debugging SASS in Chrome on Windows
(martinkool.com)
1 points
by
mrtnkl
14y ago
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0 comments
43.
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Beware of Half Pixels in CSS
(martinkool.com)
6 points
by
mrtnkl
14y ago
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0 comments
44.
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5 Games, 35 Days and 500.000 Buckazoids
(martinkool.com)
2 points
by
mrtnkl
14y ago
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0 comments
45.
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Emulate Touch Events In Chrome
(martinkool.com)
1 points
by
mrtnkl
14y ago
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0 comments
46.
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by
mrtnkl
14y ago
Martin from Q42 here, also one of the guys behind the html5 prototype thing. This first prototype is the least viable "playable game" to illustrate Mark and Scott really think highly of getting fans involved from the earliest sketch to the
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How I brought HTML5 to the Space Quest Creators’ Kickstarter
(martinkool.com)
3 points
by
mrtnkl
14y ago
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0 comments
48.
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by
mrtnkl
14y ago
Sorry to hear. I made it as a tribute to keep fans just one click away from playing and allow them to refer other (new) players to these games long forgotten (by publishers). Sure there are technical tidbits but if you read the how-to-play
49.
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The Two Guys from Space Quest just started their Kickstarter
(kickstarter.com)
3 points
by
mrtnkl
14y ago
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0 comments
50.
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Gameplay, And The Importance Of Intrinsic Motivation
(q42games.com)
2 points
by
mrtnkl
15y ago
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0 comments
51.
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Should funded Kickstarters remain open for funding?
(martinkool.com)
1 points
by
mrtnkl
15y ago
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0 comments
52.
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IPad 3 Web Developers: Know The 2 Megapixel Limit
(martinkool.com)
2 points
by
mrtnkl
15y ago
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0 comments
53.
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Dr.Boxmodel or: How I Learned To Stop Worrying And Love The 1997 IE Version
(martinkool.com)
1 points
by
mrtnkl
15y ago
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0 comments
54.
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Game Developer Gives 7-Year-Old Best Birthday Present Ever
(martinkool.com)
593 points
by
mrtnkl
15y ago
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45 comments
55.
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Inside Flipboard The App - Hidden Images, The CDN, JSON and more fun
(martinkool.com)
1 points
by
mrtnkl
15y ago
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0 comments
56.
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Reason 42 why I hate Eclipse
(martinkool.com)
2 points
by
mrtnkl
15y ago
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0 comments
57.
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How to use Firebug on your iPad and iPhone
(martinkool.com)
57 points
by
mrtnkl
15y ago
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6 comments
58.
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First Nintendo game appears on Apple's app store
(itunes.apple.com)
2 points
by
mrtnkl
15y ago
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0 comments
59.
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It's on iPad like Donkey Kong - in HTML5
(martinkool.com)
2 points
by
mrtnkl
15y ago
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0 comments
60.
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How HTML5 will bring Nintendo classics to the iPad
(youtube.com)
2 points
by
mrtnkl
15y ago
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0 comments
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