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mrspatula
searching PlanetScale…
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6 ms
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31.
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by
mrspatula
7y ago
So had I :( A lot of these bugs seem to also go unfixed, I think with the intention that you pay for Unity Pro which gives you source code access to the engine and you can work around them / fix them yourself.
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by
mrspatula
7y ago
I've been looking more and more at Godot, and I really like it. Open source, you can script in C++, and it seems to have most of the features necessary for a simple 2d game like this (perhaps not for some AAA 3D game of course).
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by
mrspatula
7y ago
Thank you. Lots of interesting troubles - quite a few surrounding Unity itself. E.g. they have a physics API that gives different results when run automatically by the engine at 1x speed and when you run it manually as fast as it can go. Th
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by
mrspatula
7y ago
Yes, exactly. Have to pay $$ to remove that splash screen logo!
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by
mrspatula
7y ago
Thanks! I personally wouldn't use Unity again. I've run into so much trouble and so many little bugs. An example: just yesterday I updated Unity itself (a minor patch upgrade), and it broke half the links in my project, I had to m
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by
mrspatula
7y ago
Thank you. Yeah, a fluke trickshot after 10 loopy orbits feels pretty epic!
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by
mrspatula
7y ago
Do you mean to compare scores after a specific number of levels?
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mrspatula
7y ago
Hi HN, I just launched this little game of mine - Astro Golf. You can think of it as Desert Golfing but in space, where the gravitation pull of the planets create some interesting levels. I think it was on an HN comment that I first heard a
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Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing
(astro.golf)
232 points
by
mrspatula
7y ago
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113 comments