Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
mrmoka
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
31.
▲
by
mrmoka
12y ago
Tiny bug, need to fix it indeed, it shows last player who killed you or something like that. EDIT: fixed
32.
▲
by
mrmoka
12y ago
It is free and open project, and made as experiment for users to play. It is reasonable enough to collect simple data about interaction with game, in order to identify how to improve it and get experience that we keen to share with anyone.
33.
▲
by
mrmoka
12y ago
It is MIT, do whatever you want with it. You contributions would be really appreciated! If you have questions, feel free to mail me: core[at]moka.co
34.
▲
by
mrmoka
12y ago
That is only visual glitch as message of `bullet hit wall` get received a bit later than it actually happens on client. Although it won't hit player behind the wall even if it looks like it will.
35.
▲
by
mrmoka
12y ago
WebRTC is not supported by Apple platforms nor by most mobiles where this problem is most visible. Solution would be to have servers on local data centres as well as good implementation of dead reckoning. Although networking code been writt
36.
▲
by
mrmoka
12y ago
Indeed.. :)
37.
▲
by
mrmoka
12y ago
Thanks. We've used PlayCanvas free tools (editor) and node.js for server-side code. Check out here: https://playcanvas.com/ and source code of client https://playcanvas.com/project/45093/overv
38.
▲
by
mrmoka
12y ago
cheers! what you would love to see in this game implemented?
39.
▲
by
mrmoka
12y ago
That is very amazing thing to hear.
40.
▲
by
mrmoka
12y ago
Nice! Is there are any nice demo with CubeMaps?
41.
▲
by
mrmoka
12y ago
Weird, but sketchfab demo is really slow here.
42.
▲
by
mrmoka
12y ago
Developers behind the engine are actually have major experience in such companies as Activision, Sony, EA, Rebelion, and few others, so yeah, they know their stuff :)
43.
▲
by
mrmoka
12y ago
THREE.js is very low-level framework, while PlayCanvas additionally to low-level engine access has game framework, which will allow you to create game logic and scripting in much better way.
44.
▲
by
mrmoka
12y ago
502 nginx error.. looks like their blog didn't handled traffic pressure ;)