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morrvs
searching PlanetScale…
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31.
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by
morrvs
6y ago
Many thanks :) like the concept of your site, I will take a look some time
32.
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by
morrvs
6y ago
Glad you liked it and could follow through!
33.
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by
morrvs
6y ago
Thanks, although I wouldn't claim it to be "proof" :) and yeah, the choice of ES5 vs. ES6 seems to be a major weakness of the study as others here have said as well. In any case I believe switching the current product to ES6
34.
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by
morrvs
6y ago
Completely agree. In hindsight the choice of ES5 is questionable and in the study I actually conclude that another ES6-based experiment is desirable. Also, as others here have noted, you could start with ES6, see if it works for enough of y
35.
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by
morrvs
6y ago
Sorry :D nothing wrong with server-rendered HTML and forms for many use cases. Unfortunately, by the limits of connectivity, if you want to build something that is interactive, data-driven, and responsive at the same time you will always b
36.
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by
morrvs
6y ago
Performant drag & drop + FLIP animations were not trivial to implement (naive approaches like re-render fully on each mousemove fail spectacularly). I needed to see FPS on a couple different devices so I added the counter. Also, since I
37.
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by
morrvs
6y ago
Totally agree. I should update the study to express praise for the original TeuxDeux, it's conceptually the best to-do app out there in my opinion.
38.
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by
morrvs
6y ago
Thank you very much, looking forward to your feedback! And yes, this is exactly what I wanted to achieve :)
39.
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by
morrvs
6y ago
It does start from scratch but it (re-)invents a whole lot of general-purpose code, in effect making up a framework/library, which was an explicit non-goal for the case study (because there are good ones already).
40.
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by
morrvs
6y ago
Would you mind creating an issue with some details (browser and version, maybe how to reproduce)? Thanks :)!
41.
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by
morrvs
6y ago
Sorry, I didn't mean to make a difference between frameworks and libraries in this case; both would violate the method/goal of the case study which was finding vanilla patterns that are not dependant on general-purpose code.
42.
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by
morrvs
6y ago
Thank you very much! This is quite exactly what I'm trying to achieve. Very happy that you like it :)
43.
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by
morrvs
6y ago
Original author here - thanks! Yes, ES5 is a huge pain. However, I believe 5% of users (see other comment) are not a joke for many apps. There's always the question of minimum critical APIs required: If you build a 3D or webcam app you
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by
morrvs
6y ago
:D just to be clear, the rules were made just for the case study. I'd never recommend following these rules in a professional project. They are part of the method of the case study, not its outcome; the outcome is a couple of (hopefull
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by
morrvs
6y ago
Thanks for reading - original author here. For the precise quote you mentioned I came up with somewhat format rules which prevented building a framework (code-wise) for this case study. The "caveat" you mention is just an explanat
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by
morrvs
6y ago
Original author here. During the study, I explicitly forbid myself from writing general-purpose helpers which would make up a framework. Would you mind elaborating what in your view makes up the "custom framework"? Thanks!
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A case study on viable techniques for vanilla web development
(github.com)
2 points
by
morrvs
6y ago
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0 comments
48.
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How to replace Webpack with (almost) only TypeScript
(medium.com)
1 points
by
morrvs
6y ago
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1 comments
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Show HN: A tiny, static AMD API implementation
(github.com)
2 points
by
morrvs
6y ago
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0 comments