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mooman219
searching PlanetScale…
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12 ms
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61.
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by
mooman219
6y ago
The skyline algorithm is definitely very pleasant to work with and has some impressive results! Adding additional heuristics on top of it is also very straightforward which is great.
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by
mooman219
6y ago
<rust evangelism strike force> It sounds like the complaints here are operator overloading, global allocator by default, and metaprogramming. I think the value of these features are certainly not objective, but it's not a very co
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by
mooman219
6y ago
Yeah I was confused when I saw this post, I still have unlimited original on my pixel, and if that eventually transitions, unlimited high quality.
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mooman219
6y ago
Subpixel text rendering also requires intimate knowledge of the display being rasterized for, and becomes a mess once you enter multiple displays with different pixel layouts. I was working on support in my font library https://g
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by
mooman219
6y ago
I got a Chromebook for a relative to replace their anemic Windows netbook and it was a large improvement day to day, requiring less support. I use Windows personally, but I have no idea how the low technical knowledge parts of society have
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by
mooman219
6y ago
Burger King is rather well known for Guerrilla marketing. They frequently pull events like this that on paper do not benefit them in order to spread brand recognition.
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by
mooman219
6y ago
I imagine the risk here is more about embarrassment than a business threat. Github endpoints are still authenticated, and their business is still in providing a service. Propping up, understanding, and maintaining the leaked codebase to use
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by
mooman219
6y ago
A large number of buildings in Seattle still have Comcast contracts such that Comcast is the only provider allowed. I find it strange that my hometown of Rochester has better better Fiber options than the tech hub that is Seattle.
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by
mooman219
6y ago
+1 on 1Password's dedication to fixing issues. I had an obscure field selection issue on their web view and pinged the support email. It was fixed a few days later and they updated me on it. I switched to 1Password from KeePass after 5
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by
mooman219
6y ago
Here's a java snippit that may be of interest to you [0] by a user called Riven [1]. It should be considerably faster than the lookup table with LERP (not that it really matters at this point since we're just counting nanoseconds
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mooman219
6y ago
I also recall 3D touch being almost entirely removed at this point.
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mooman219
6y ago
Thanks for the clarification, I misattributed users misusing quotes in code blocks as the method to quote a text (which causes some pain on small displays). I've edited the original comment to reflect this.
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mooman219
6y ago
That's fair, the text rabbit hole goes fairly deep and most people aren't aware of the complexities at play. Implementing the glue on its own isn't a trivial task, so the work may have felt like doing it "from scratch&qu
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by
mooman219
6y ago
> The band gap of the semiconductor determines the wavelength of the light created. The thing about LEDs is that their wavelength is fixed by the material. If you want a different wavelength, you generally need a different material. Desi
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mooman219
6y ago
"Writing our own text layout manager… from scratch". I would be pessimistic of the magnitude of this statement. I do a significant amount of text engine work and I'm skeptical what they implied by this. The likely case is the
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Fontdue: Blazing fast pure Rust font library
(github.com)
3 points
by
mooman219
6y ago
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0 comments
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mooman219
6y ago
The content here is a guide on how to teach the concepts outlined in the curriculum, and is not necessarily a self instruction course. See module one: https://www.riotgames.com/en/urf-academy/fun-and-feeling
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mooman219
6y ago
It's extremely difficult in Riot's case to separate the content they make from the culture of their company, and I agree with you that it's not really possible to do. I think that this resource is still an interesting collect
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mooman219
6y ago
(Riot's less than stellar history aside) I see these takes on game design a lot, and they're interesting to see because everyone takes their own stance on how to construct a fun game from distinct smaller concepts. Yahtzee’s Dev D
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mooman219
6y ago
Current production cycle. At the end of a Nvidia production cycle for a gpu iteration, their gaming sales numbers historically decrease before their new card series is released. I'm not sure about the factors at play that lead into tha
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mooman219
6y ago
Isn't this more that they announced new cards coming later this year, and also started swapping over their production capacity for the 20 series over to the 30 series? Datacenter growth is important, but we're in the waning stage
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mooman219
6y ago
I recall trying to leave a negative review on a set of nail clippers. I assumed it didn't matter how low quality they were, just as long as they cut nails. Little did I know that I received a set of 3 that weren't aligned by what
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by
mooman219
6y ago
Some history. This has been going on in Minecraft for more than 10 years. Large servers can pull millions of unique players a month and have >50,000 concurrent players. Some even employ competitively paid full time engineers. Even fairly
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mooman219
6y ago
Still a good comparison to see the relative costs of the components involved.
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mooman219
6y ago
This article's dubiousness feels like the news effect, where if the news reports on something in your domain then you can tell it's complete garbage, but when they switch topics they're suddenly reputable again. I'm doub
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mooman219
6y ago
Which is an order of magnitude less than a cell tower.
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mooman219
6y ago
+1 for gamification. I just got the Ring Fit Trainer for the Nintendo Switch and it has been pretty enjoyable.
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mooman219
6y ago
Just hearing about this from the thread, I'm getting a IPFS vibe from this. It would be interesting to see that tech get more native integration with the browser from this idea.
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mooman219
6y ago
The "Java is bad for games" mindset is in part just historical bias. Performance and GC are thrown around as shallow excuses for comparing idiomatic Java with game design C++. Actually applying methods to reduce memory pressure li
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by
mooman219
6y ago
Tons of asterisks here, but: You'll have to explicitly write the code to do that at runtime if APIs are provided to do so. When you build for a target, say x86, you're usually targeting the lowest common denominator that you'
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