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mococa
searching PlanetScale…
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14 ms
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391.
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by
mococa
1y ago
It is a wrapper, in next months it will be also a luau wrapper
392.
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by
mococa
1y ago
When I decided to create a game engine where the game could be entirely scripted in a scripting language, I was choosing between JavaScript (QuickJS), Python (Boost.Python), and Lua (Sol2). The ease of embedding Lua, even with a C++ wrapper
393.
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Why AI Still Writes Bad, slow code than humans
(nullonerror.org)
2 points
by
mococa
1y ago
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1 comments
394.
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by
mococa
1y ago
There is an open source alternative https://github.com/open-webui/open-webui
395.
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by
mococa
1y ago
Safari + Wipr2 FTW!
396.
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by
mococa
1y ago
Vibe coding for software: bugs Vibe coding for hardware: fire
397.
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Show HN: An Apple-like computer with a built-in BASIC interpreter in my game
(reprobate.site)
9 points
by
mococa
1y ago
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0 comments
398.
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by
mococa
1y ago
I agree — Docker Compose is more than enough in most cases. At work, the only reason we migrated to Kubernetes was to enable zero-downtime deployments (blue/green). That said, to be honest, I don’t find Kubernetes complex — but that mi
399.
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by
mococa
1y ago
I have the exact same feeling. 100x more engineering at cost of some questions.
400.
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by
mococa
1y ago
Turbo C with conio.h
401.
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by
mococa
1y ago
Nothing new, it is just Enshittification
402.
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by
mococa
1y ago
I just pay $20/month on ChatGPT and spend the entire day coding with its help, no need to pay for tokens, no need to integrate it on your IDE.
403.
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by
mococa
1y ago
I'm working on my first hide-and-seek game[1], built using my own 2D game engine[2]. The game's theme is dark and mysterious, with various subtle references. Aside from that, I’ve also made some sillier little games/demos[3].
404.
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Storm – Help LLMs to write very long articles
(arxiv.org)
2 points
by
mococa
1y ago
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0 comments
405.
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by
mococa
1y ago
Just one in four?
406.
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by
mococa
1y ago
https://github.com/dotnet/runtime/pull/115733 https://github.com/dotnet/runtime/pull/115732
407.
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Prototype AI-Powered Apps with Claude Artifacts
(support.anthropic.com)
1 points
by
mococa
1y ago
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0 comments
408.
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by
mococa
1y ago
Does this affect Proton?
409.
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Show HN: I implemented a computer that runs BASIC in my game
(reprobate.site)
1 points
by
mococa
1y ago
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0 comments
410.
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by
mococa
1y ago
Do you know classic BASIC? My friends were about to run some basic programs.
411.
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by
mococa
1y ago
Have you ever made a game on one of them?
412.
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Solo-developed indie games made with Carimbo
(carimbo.games)
1 points
by
mococa
1y ago
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1 comments
413.
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by
mococa
1y ago
A 2D game engine developed in modern C++ using SDL, featuring Lua scripting capabilities and designed for web portability via WebAssembly. https://github.com/willtobyte/carimbo
414.
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Carimbo: Minimal 2D game engine in modern C++20 with SDL, scriptable in Lua
(carimbo.site)
8 points
by
mococa
1y ago
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2 comments
415.
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by
mococa
1y ago
Sorry for that. I will allow lowercase in next release. Thank you so much for your feedback!
416.
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by
mococa
1y ago
Source code of the machine and the interpreter https://gist.github.com/skhaz/a9c8b27f37e4f738a1e24250141a60...
417.
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by
mococa
1y ago
Power button reset it. Hello world https://imgur.com/a/RxqF34y
418.
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Show HN: I made a Apple-classic with BASIC interpreter on my game
(reprobate.site)
1 points
by
mococa
1y ago
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6 comments
419.
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by
mococa
1y ago
Bear app is so damn good at markdown (by default) https://bear.app
420.
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Auto generating SEO-friendly URLs with Scrapy pipelines
(nullonerror.org)
4 points
by
mococa
1y ago
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0 comments
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