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mntmoss
searching PlanetScale…
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66 ms
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271.
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by
mntmoss
8y ago
The main downside of using any of the smaller/cheaper devices is in the I/O capabilities, which manifest both in the software and the hardware. With the hardware it's pretty obvious - a lot of Chromebooks are like phones and
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mntmoss
8y ago
Dense code that benefits from dense variables(which describes a lot of "pure algorithms" work) I often approach by aliasing the variables to shorter ones. It's all in the same body so the context is not especially hard to los
273.
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mntmoss
8y ago
The other day I started thinking about the state of transit in the SF area and found a few articles from the past few years that presented a rather different picture from the hyperbolic Uberized/company bus/e-scooter/Hyperlo
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mntmoss
8y ago
A practice I've become interested in but don't have an opportunity to engage with(doing the solo ISV thing) is "mob programming", since it confronts a few axes of the toxic-developer problem: * There is some built-in div
275.
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mntmoss
8y ago
You can treat it as a multiplexing operation. The first y[i] is computed normally. y[i+1], y[i+2] etc. are computed with a parallel form, up to as many cores as is optimal. Normally cores will wait for data, finish it very quickly, and then
276.
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mntmoss
8y ago
What your actions are missing is a closed feedback loop. You have a few reject signals("must have x/y/z feature") but you will benefit from thinking like a game designer and developing more of them to qualify your decisi
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mntmoss
8y ago
On a physical level, unbounded deadlines and unlimited resource constraints don't exist, so I've learned to distrust anything that assumes "it scales forever". It's just a lot simpler to plan a static capacity targe
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mntmoss
8y ago
I would position D on a spectrum between Go and Rust. Go is roughly where you would end up if you trimmed down D to its bare bones: a pretty fast GC language with a native runtime that can do some memory manipulation if needed, where the fo