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mkeeter
searching PlanetScale…
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29 ms
·
271.
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by
mkeeter
10y ago
Antimony [1] is stable and user-friendly. You can get started without knowing about the underpinnings, just by connecting predefined shape nodes into a graph – basic modeling is possible with just the mouse, as shapes can define handles in
272.
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by
mkeeter
10y ago
Ao's author here – I'd be glad to answer questions.
273.
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Can Pokémon Go Really Read All Your Emails?
(gizmodo.com)
6 points
by
mkeeter
10y ago
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0 comments
274.
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VisionMachine: An LLVM-powered, gesture-driven visual programming environment
(youtube.com)
2 points
by
mkeeter
10y ago
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0 comments
275.
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Weighted Voronoi Stippling on the GPU
(mattkeeter.com)
2 points
by
mkeeter
10y ago
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0 comments
276.
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Startups That Last
(hbr.org)
1 points
by
mkeeter
11y ago
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0 comments
277.
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by
mkeeter
11y ago
Antimony - https://mattkeeter.com/projects/antimony It's an open-source tool for computer-aided design, with a graph-based design flow and pervasive Python scripting.
278.
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Microchip Technology to Buy Atmel for Nearly $3.6B
(nytimes.com)
118 points
by
mkeeter
11y ago
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61 comments
279.
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by
mkeeter
11y ago
Hi! Most of my recent work has gone into a CAD tool called Antimony, with documentation at http://mattkeeter.com/projects/antimony
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The Internet of Things That Talks About You Behind Your Back
(schneier.com)
4 points
by
mkeeter
11y ago
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0 comments
281.
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by
mkeeter
11y ago
The homepage for the QR-ish codes is here: http://hrqr.org/ It was an earlier project by the same researcher.
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by
mkeeter
11y ago
Such a program already exists: http://rollingjubilee.org/
283.
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Implementing the Tamagotchi Singularity
(youtube.com)
1 points
by
mkeeter
11y ago
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0 comments
284.
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Clasp 0.4 – Joining Common Lisp and C++
(drmeister.wordpress.com)
73 points
by
mkeeter
11y ago
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17 comments
285.
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by
mkeeter
11y ago
Thanks -- that's a really well-explained overview.
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The Secret Life of Photons
(benedikt-bitterli.me)
1 points
by
mkeeter
11y ago
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1 comments
287.
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by
mkeeter
11y ago
Thanks, I've updated the page with a fix.
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by
mkeeter
11y ago
Thanks, that's now fixed.
289.
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Interactive constraint solving in Haskell
(mattkeeter.com)
113 points
by
mkeeter
11y ago
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11 comments
290.
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Magic Leap Demo
(youtube.com)
1 points
by
mkeeter
11y ago
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0 comments
291.
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Interactive constraint solving in Haskell
(mattkeeter.com)
4 points
by
mkeeter
11y ago
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0 comments
292.
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2D Contouring in Haskell
(mattkeeter.com)
53 points
by
mkeeter
11y ago
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3 comments
293.
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by
mkeeter
11y ago
...and by Dave Mellis at the Media Lab: http://web.media.mit.edu/~mellis/cellphone/
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Building a dataflow graph with Python
(mattkeeter.com)
67 points
by
mkeeter
11y ago
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3 comments
295.
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by
mkeeter
11y ago
runsnakerun is another good visualizer for cProfile: http://www.vrplumber.com/programming/runsnakerun/
296.
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by
mkeeter
11y ago
My perpetual side project is Antimony: a open-source CAD package that mixes Python scripting, dataflow graphs, and click-and-draggable UI features. http://www.mattkeeter.com/projects/antimony I'm currently rewriti
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by
mkeeter
11y ago
There's also a sister class taught in the spring through the Fab Foundation ( http://fabacademy.org/ ) -- it's the same material, but open to anyone that has a Fab lab in their area. For example, here's AS220 (
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by
mkeeter
11y ago
I've been working on tools of this nature for about four years, though the only thing that's made it through mostly-unchanged is the geometry kernel. This grew out of my thesis work (2011-2013); in rough chronological order, here
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by
mkeeter
11y ago
Yes -- the images being drawn in the "3D" viewport are actually 2D bitmaps rendered directly from the f-rep then blitted to the screen (with a pixel shader that does proper depth culling on a per-pixel basis).
300.
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by
mkeeter
11y ago
It uses a homebrew kernel based on functional representations ( http://en.wikipedia.org/wiki/Function_representation ). Any function that comes out the end of the graph is rendered (as a bitmap) and blitted to the scree
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