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migueldeicaza
searching PlanetScale…
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16 ms
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151.
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by
migueldeicaza
16y ago
The problem is simple, this is a design mistake in .NET's API. They designed the Marshal class to suit Windows and Windows only and they only had two choices UCS2/UTF16 encoding which they call "Unicode" and current code page which they c
152.
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migueldeicaza
16y ago
Mono's ASP.NET or MVC or Manos are all running natively compiled code, so for equivalent tasks they should all be faster than interpreted languages. Whether this matters or not will depend on the what your application is doing and how many
153.
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migueldeicaza
16y ago
Come join us on irc, at irc.gnome.org, channel #mono and #monodev and we can give you some ideas that might improve your development pipeline.
154.
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migueldeicaza
16y ago
The DLR is fully functional in Mono by virtue of Microsoft having open sourced the entire DLR under the MS-PL and Apache2 licenses, so this release contains the same DLR that you get in .NET 4.0
155.
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migueldeicaza
17y ago
DevKits have a notoriously bad development environment. Granted, some things can only be done on the devkit, like access to the graphics card and the Sony graphics API, but doing compiler work or code that targets the SPUs is simply done be
156.
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migueldeicaza
17y ago
Odd, lots of people have absolutely no problem doing just that. Perhaps a little Googling is in order?
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migueldeicaza
17y ago
Care to detail exactly what is missing? And if you do not know what is missing, download our tool, and it will do the work for you: www.mono-project.com/Moma
158.
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migueldeicaza
17y ago
Jason, The above statement makes it clear that you do not really follow Mono closely and your opinions are based on rumors rather than real life experience. Let me explain: I have not seen you post ever on our Mono mailing lists requesting