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mherkender
searching PlanetScale…
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121.
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by
mherkender
14y ago
Don't we all experience moments where our jobs require things of us that our moral compass disagrees with? The fact that women were involved (which is incredibly vague by the way) says just about nothing of the women or men that find this k
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by
mherkender
14y ago
I have to say, I never understood the need for a gif-like animation in a png-like format. Gifs have incredibly basic animation that's difficult to control in most (all?) browsers, and it's pretty useless for everything except brief clips on
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by
mherkender
14y ago
It's the best kind of satire. The kind that makes you laugh, then feel bad, then think critically about why you feel bad.
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by
mherkender
14y ago
I don't understand why they can't all play along. Why can't pip packages be generic enough to be transformed into rpm/deb packages? Why can't a repository of these packages be maintained with a comprehensive and up to date selection of pack
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by
mherkender
15y ago
It was painful for me as well. The Flash port was just not up to snuff though no matter what I tried, and there were no options left for browsers that don't support Canvas.
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mherkender
15y ago
I only wrote OpenAL/OpenGL code when it was necessary. Most platforms use some simple library (libgdx, SDL, etc). The OpenAL code is actually shared between the Linux/Windows/Mac port and the iOS port. Only the iOS port uses OpenGL directly
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by
mherkender
15y ago
I didn't like the idea of using Java, since it requires the Java runtime everywhere. This also limits my options in console environments. The goal of this project was to minimize such requirements. I also didn't want to rewrite the game eve
128.
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by
mherkender
15y ago
- Designing a game that is fun and intuitive to play with a wide variety of input controllers (touch, mouse, keyboard, joystick). It was actually a platformer. SDL has great support for Joysticks/Keyboard so that was no trouble. The same go