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mech422
searching PlanetScale…
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43 ms
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661.
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by
mech422
5y ago
I'll take your word for it :-) I don't really remember the early web well enough to recall. I was much more IRC/Gopher then WWW back then. Also, I was too cheap to pay for Turbo-C on windows back then, so I was using linux&
662.
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by
mech422
5y ago
yeah - I never got into the working outside.
663.
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by
mech422
5y ago
>>yes, and the reason was the fuzzy-blurryness of color display technology at that time, and the fact that those in the industry were already used to monochrome displays and had workflows and settings adapted to monochrome. Once color
664.
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by
mech422
5y ago
>>It wasn't until VGA (1987)... Personally, I didn't know anyone doing graphics on them. They were for pure text usages: programming, point-of-sale, etc. I think that's the reason they eventually died out: It wasn'
665.
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by
mech422
5y ago
Yeah - I just find it interesting that I've gravitated to preferring darker environments for screen work...I see those 'room setups' where people have bright sunny windows near the computer and just think "oh god, the gl
666.
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by
mech422
5y ago
yeah - I find as I get older, I prefer a darker environment for working on the computer (turn of the room lights, etc) and a bright(blinding!) environment for working with my hands ;-) (Where did that #%$#% screw go!) I also find, I'm
667.
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by
mech422
5y ago
thats a neat site.. I tend to prefer the yellow-on-dark rather then the dark-on-yellow though. I guess it basically boils down to working in a dark(ish) area, my eyes are too dilated to like a bright background?
668.
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by
mech422
5y ago
huh - oddly enough I have the opposite (over 50, near sighted, blood sugar issues)... but I find 'warm' colors with medium contrast on black to be easiest to work with (yellow, amber, green, etc.). I tend to work a lot at night&#x
669.
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by
mech422
5y ago
>>There also seems to be some scientific evidence that dark on light text is generally easier on the eyes than light on dark text: https://graphicdesign.stackexchange.com/a/15152 . I've seen this idea mention
670.
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by
mech422
5y ago
It might have been standard on web pages... But there was a reason green screens and especially amber/yellow displays were popular long after color displays came out... I still find amber on black one of the easiest color schemes to re
671.
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by
mech422
5y ago
Guess it depends on what you mean by garbage... I loved altavista - especially the 'near' keyword. But it didn't have as large an index as google. As the web grew, it just fell further behind.
672.
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by
mech422
5y ago
That actually sounds easier...
673.
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by
mech422
5y ago
Ahh - yeah, my bad... I always remember it being much simpler then it appears it was. Guess I'm getting rusty from using fancy languages with built in multiply instructions :-)
674.
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by
mech422
5y ago
not quite sure what your getting at here...on a simple 8 bit like the 6502, you were generally dealing with plain binary, not some IEEE standard, so you get at most a single addition (if the multiplicand was odd), and just threw an 'ov
675.
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by
mech422
5y ago
Congratulations, you now do multiplication like my 8 bit 6502 used to do.. BTW 5x is "double it twice (4x) and add it (1x)" Personally, for up to 10x10 - I prefer a lookup table (both mentally and in code) P.S. It's been 30 y
676.
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by
mech422
5y ago
Living in PHX, I personally love it... so nice not to ever have to worry about changing time/clocks.
677.
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by
mech422
5y ago
I always wonder how fast the world forgets when this comes up.. TLDR; Swatch make a decimal based 'world time' and watches/programs to track it ('beat time'). Put a huge 'beat time' clock on their HQ. It w
678.
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by
mech422
5y ago
thanks - those were very understandable examples!
679.
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by
mech422
5y ago
not really any of the above per se, I just wanted to know how to figure the probabilities..
680.
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by
mech422
5y ago
Thanks! This will probably make more sense once I can RTFM the probability stuff..
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by
mech422
5y ago
Thanks! I appreciate the links/google fodder - it'll let me RTFM more on this stuff...
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by
mech422
5y ago
thanks very much!
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by
mech422
5y ago
Thanks for the detailed response! On a quick look, for the second (bus/plane) example, it appears you didn't use the binomial distribution formulas for this? Is there a name I could google for the formulas you used ? edit: I
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by
mech422
5y ago
>>if you receive P particles in a time period and don’t get ill, and repeat that immediately, is the probability of getting ill in that second period the same as in the first, higher, or lower? This is the part I was trying to figure
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mech422
5y ago
I _think_ thats for a single drawing? From the document my friend linked, I think for multiple drawings you use the binomial thing ?
686.
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by
mech422
5y ago
Ahh - a friend pointed me to this(1) - a 'binomial distribution'. I think thats what I want ? 1: https://www.statisticshowto.com/probability-and-statistics/b...
687.
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by
mech422
5y ago
Hmm - looking at the lottery version of this... Is it really as simple as 2 out of 50 chance vs 6 out of 200 chance ?
688.
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by
mech422
5y ago
Thanks - but I'm actually looking for how to solve problems like this myself and google fodder to look for more info. I think this is some sort of probability, but I'm not sure how the multi-hour stuff plays in...
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Ask HN: How to Calculate?
4 points
by
mech422
5y ago
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20 comments
690.
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by
mech422
5y ago
same here - over 40 years experience and have more options, better pay, and people stopped looking at me funny for saying 'WFH' :-)
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