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lux
searching PlanetScale…
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28 ms
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211.
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by
lux
11y ago
Here are some of my thoughts on your questions: https://news.ycombinator.com/item?id=9938332 Valve is solving walking into walls by showing you a holodeck-like barrier inside the headset, so something like that could work w
212.
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by
lux
11y ago
I don't think you can solve that 100% with current mobile VR headsets, and any game that separates your in-game movement from your actual physical movement will cause some people to feel sick. I think developers are learning how to wor
213.
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by
lux
11y ago
I'd love to see footage from the Space Station, but you're right I wouldn't watch it for more than a few minutes outside of a particular event. Events though I can definitely see spending real time inside of a headset just to
214.
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by
lux
11y ago
Here's my take on it, both short- and long-term: https://news.ycombinator.com/item?id=9938332
215.
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by
lux
11y ago
Totally agree. We just shot some 360 footage of the Winnipeg Folk Festival ( http://www.winnipegfolkfestival.ca ) and I'm sure people are going to love this way of experiencing concerts, sports, you name it. We also just back
216.
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by
lux
11y ago
It's a joke man :)
217.
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by
lux
11y ago
Awesome, you too!
218.
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by
lux
11y ago
Think longer term, when augmented reality advances sufficiently that it will look like the person is sitting right across from you. No loss of non-verbal communication, which is still pretty limited to a small field of view over FaceTime. V
219.
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by
lux
11y ago
If you try to move around a lot in a non-positional tracking system like the Gear VR or in a 360 video, you might feel nauseous. But if you're sitting down and just looking around, generally developers are getting better at not making
220.
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by
lux
11y ago
I'm a fan of the unscripted travel variety too (backpacking ftw!), although I'm also really into the idea of 360 video of things like short previews of festivals, some harder to get to places, just to get a sense of where I should
221.
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by
lux
11y ago
That's correct. You're stuck as a fixed point, although you can still get a stereoscopic perspective. Companies like Lytro have started working on solutions to let you move your head around a little bit, but that's about the
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by
lux
11y ago
And if so, I can assure the consumer version is far and away better than the DK2, as is the HTC Vive. I haven't tried Oculus's motion controllers yet, but the Vive dev kit controllers are amazing already.
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by
lux
11y ago
Indeed. Originally people predicted it would arrive by last year's holiday season, now we're waiting for Q1 next year, and Q2 for their actual motion controlled input solution. That also makes me wonder how the first gen of sale
224.
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by
lux
11y ago
Short term, I think the biggest industry use will be in training, and mainstream (outside of games) will be in 360 video for things like sports. Long term, I think AR will overtake VR but will only go mainstream when the tech miniaturizes e
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by
lux
11y ago
We were so cold last winter that we had to create our own virtual escape plan ;) Just happens to be where we're from, and it's actually a great city to live in with a very vibrant arts and indie dev community.
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Why we're all-in on virtual reality
(campfireunion.com)
61 points
by
lux
11y ago
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85 comments
227.
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by
lux
11y ago
This looks really easy to use! A tree mode would be awesome, where you can drag elements to be children of other elements as well as siblings.
228.
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by
lux
11y ago
Awesome to see some progress on WebVR!
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Establishing the Feel of Lost Cities VR
(lostcitiesvr.com)
2 points
by
lux
11y ago
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0 comments
230.
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10 things you need to know before developing for the Gear VR
(campfireunion.com)
1 points
by
lux
11y ago
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0 comments
231.
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lux
11y ago
Love the combined simplicity and expressiveness!
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by
lux
11y ago
After trying Protobuf on a project between C# and Javascript, we moved to MsgPack and were much happier with the ease of things.
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Top Piper Jaffray Analyst Releases Big Report on VR
(uploadvr.com)
1 points
by
lux
11y ago
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0 comments
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The First Virtual Reality Board Game
(motherboard.vice.com)
1 points
by
lux
11y ago
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0 comments
235.
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by
lux
11y ago
I love this. Would be handy to include examples of when particular functions map well to specific types of interactions.
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by
lux
11y ago
Nice! http://typedrummer.com/xqp3rq
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by
lux
12y ago
After implementing Facebook's stock Flux (actions + constants + stores + dispatchers + views), which quickly gets verbose, I saw this on r/reactjs the other day and started playing with it and so far I've been impressed. It t
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by
lux
12y ago
I've used it mainly on project-specific things, for example reaching out to musicians, indie labels, and festivals about a music-related service. Or reaching out to other developers/startups. It helps to follow and get to know the
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by
lux
12y ago
Twitter has always been almost useless as a driver of traffic for me, but it has been a good medium for connecting with people I wouldn't have otherwise on the network itself. It simply doesn't bleed into the outside world all tha
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by
lux
12y ago
Awesome! I've starred the project on Github. I'm in startup mode and juggling way too many things these days, but maybe I can find a free evening :)
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