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lupsasca
searching PlanetScale…
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31.
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lupsasca
2y ago
Yes, agreed. We thought it would be fair to call it a "simulation" of what your surroundings would look like if a black hole were within your FOV, but as you say we do not take into account all effects (time delays in particular w
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lupsasca
2y ago
That's an excellent idea! And indeed, part of the reason we started with the iPhone is because we've been thinking from the get-go about an eventual extension to Apple Vision Pro. As I wrote in my other comment, this is part of an
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lupsasca
2y ago
We wanted the app to work on an iPhone and that required the use of Apple Metal code. This could of course be ported to a desktop but we're not sure there would be much interest in that?
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lupsasca
2y ago
Something to rejoice about, no? ;)
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lupsasca
2y ago
We hope you enjoy watching the world with Black Hole Vision and welcome any questions or feedback. If you like the app, please share it with your friends! The code was written at Vanderbilt University by Trevor Gravely with input from Dr. R
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lupsasca
2y ago
In a nutshell, the app computes a map from texture coordinate to texture coordinate. This map is itself stored as a texture --- to obtain the value of the map on texture coordinates (x,y), one samples the texture at (x,y) and the resulting
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lupsasca
2y ago
There are several additional options you can select when using the app. The first lensing option you can select is "Static black hole". In this mode, we simulate a non-rotating (Schwarzschild) black hole. There are two submodes th
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lupsasca
2y ago
Hello! We are Dr. Roman Berens, Prof. Alex Lupsasca, and Trevor Gravely (PhD Candidate) and we are physicists working at Vanderbilt University. We are excited to share Black Hole Vision: https://apps.apple.com/us/app&#x