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lukehollis
searching PlanetScale…
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31.
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lukehollis
2y ago
Ha! that's the best theory yet
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lukehollis
2y ago
Thanks so much!
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lukehollis
2y ago
Hey, yeah that was me. I spent quite a bit of time last year using pre-existing scanner positions to train nerfs/splats and didn't get anything that was usable, unfortunately. I ended up shifting to Unreal for a higher graphics ti
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lukehollis
2y ago
It's something we have to be careful of while working on site! We're really careful around the rooms that have mercury in them--there are few that I didn't put in the guide also. I was wondering about this too: they've f
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lukehollis
2y ago
You can download or test the Unreal version pixel streaming here: https://mused.com/netherworld-ancient-egyptian-afterlife-sim... Or here's the trailer for the project in Unreal: https://www.youtube.com/
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lukehollis
2y ago
Hey I'm really sorry! It's really hard. My photo permissions at Giza took two years to secure. My only advice is to keep showing up in person and hang in there--I feel for you!
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lukehollis
2y ago
100%! Eventually, one way or another, I think they'll be scanned every year to study the environmental effects of tourism and compare over time.
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lukehollis
2y ago
Haha, yeah I know what you mean. I had to do the exterior with the BLK for only a few hours each morning before it overheated. That's an impressive huge capture!
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lukehollis
2y ago
You should be able to do this with nerfstudio: https://github.com/nerfstudio-project/nerfstudio/ I've done it a few times, you can test 3d Gaussian Splatting also instead.
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lukehollis
2y ago
Onsite I used the Matterport capture app and Matterport Pro 2 and BLK 360. For the web version linked here, I built on top of the Matterport SDK with Three.js https://matterport.github.io/showcase-sdk/sdkbundle_home.htm
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lukehollis
2y ago
Thanks, and I was still on Pro 2 + BLK 360 unfortunately. Haha, thankfully all the cameras survived and made it home, just muddier.
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lukehollis
2y ago
Thanks!
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lukehollis
2y ago
I love the inscriptions too--the stela only get more meaningful the more you learn about them. But it's kind of like Egypt, the iconography is harder to understand because we inherited from a different culture. For me, the Maya have al
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lukehollis
2y ago
These look great! What strategy did you use to do the transitions?
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lukehollis
2y ago
It is so hard! The long tunnel sections were the worst, but thankfully most of them had multiple join points, like in the Temple 16 / Rosalila temple excavations.
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lukehollis
2y ago
Wow, thanks so much! I don't recognize your un, who is this? But thanks again!
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lukehollis
2y ago
Matterport's SDK is so good -- I'm so impressed with the details like mobile performance the more time I spend building with it. I did take some scans after the collapse! After we'd dug ourselves out and crawled out on our be
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lukehollis
2y ago
Matterport works special magic on the transition between 360 images in their SDK. As far as I understand it, they render 360 cube camera onto the material of the mesh of the environment as you move so it looks like you're moving in the
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lukehollis
2y ago
Thanks for visiting! It was so many tunnels.. I feel bad that I don't build faster sometimes, but this took awhile.
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Show HN: I 3D scanned the tunnels inside the Maya Pyramid Temples at Copan
(mused.com)
462 points
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lukehollis
2y ago
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96 comments
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Show HN: The Tomb of SETI I and Netherworld Texts Virtual Tour
(mused.com)
2 points
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lukehollis
2y ago
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0 comments
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lukehollis
2y ago
Sounds great! I'll build this starting with 12 monuments that I've scanned in Egypt.
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lukehollis
2y ago
It's challenging work! Especially in the tunnels at other sites.. But for this scan specifically, I didn't use a tripod, and I edited myself out at the bottom of every 360 photo. For terrestrial lidar, you can avoid the laser and
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lukehollis
2y ago
Thanks for letting me know, I'll work on performance and memory optimizations. I was developing on Brave. I used an iPhone 15 and Insta360 one rs with the Leica lenses -- without tripod. I actually went through and edited the humans (i
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lukehollis
2y ago
As a follow-up, I used the Polycam app and an iPhone 15 without tripod to capture the majority of imagery in the tour. You can see the iPhone Lidar capture as dollhouse matched with insta360 photos for the virtual tour. The museum photogram
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lukehollis
2y ago
That always bugged me too! And just in general I wanted to understand more of what the wall paintings in the tourist path in the Valley of the Kings and Queens were. Having "scenes from religion" or this or that book is way too va
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lukehollis
2y ago
That's a great idea! I'm working on this in the pyramid of unas with an Egyptologist. Sometimes that granularity of information is still hard to track down.
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lukehollis
2y ago
Thanks, good to know -- that's something I can change
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Show HN: The Tomb of Nefertari [QV 66] Guided Virtual Tour
(mused.com)
83 points
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lukehollis
2y ago
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20 comments
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lukehollis
3y ago
For me, "Hackers and Painters," by far.
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