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lsjroberts
searching PlanetScale…
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8 ms
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31.
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by
lsjroberts
12y ago
I guess that's the continuation of automating tasks and building up. Push more and more work to the computer / AI. We've been going through writing higher level languages, and the article is describing going a step higher aga
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lsjroberts
12y ago
Could you call an AI meta-meta-designer creative? It would work out what things can be designed, then define the rules to design them.
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lsjroberts
12y ago
Thanks :)
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lsjroberts
12y ago
That's what I'm hoping to do over this year. I'm not expecting any particular performance improvement due to it being functional, I just find it more beneficial as a coding style personally.
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lsjroberts
12y ago
Hah, woops. Author here, I switched between odd and even and forgot to update the numbers... I'll fix it.
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lsjroberts
12y ago
Hi, author here. The reason is because I am using elm to develop games and this is the first in a series I'll be writing as I learn about doing that. It's largely just me collecting my thoughts as I learn.
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lsjroberts
12y ago
> Like the car bomb, the drone bomb could become a cheap, ubiquitous and anonymous way to deliver explosives. Should we ban cars as well then?
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lsjroberts
12y ago
And we've only explored about 5% (7 million square miles) - http://oceanservice.noaa.gov/facts/exploration.html
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lsjroberts
12y ago
Well there's the folding protein game which along those lines - http://fold.it/portal/
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lsjroberts
12y ago
I really recommend this article on behaviour trees, it gave me a good intro on how to start with the basic structure of AI - obviam.net/index.php/game-ai-an-introduction-to-behavior-trees/
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lsjroberts
12y ago
I used Elm for my Ludum Dare entry. As a first attempt using a functional language I definitely did many things wrong, but I found it very easy to iterate. Great language and I'm going to look into going further with it for game develo
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lsjroberts
12y ago
This is excellent, though I wonder what it would take to do a simulation from the beginning and change over time as opposed to a fixed state. Then let the features, biomes and weather patterns arise naturally from the given physics (and per
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lsjroberts
12y ago
Phil Sturgeon's "Build APIs You Won't Hate" is a fantastic resource. It is directed towards PHP but the ideas are obviously transferable. https://leanpub.com/build-apis-you-wont-hate
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lsjroberts
12y ago
Hi Ashley, I've only just started out playing with Construct 2 and I have to say it is fantastic. I recently used Scratch as a teaching tool and this seems like a great next step. It also seems like a great tool for quickly making Ludu
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lsjroberts
12y ago
I suggest viewing a related idea Indie: https://ind.ie
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Why we need Indie Tech
(gelatindesign.co.uk)
1 points
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lsjroberts
12y ago
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Improve your terminal
(gelatindesign.co.uk)
2 points
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lsjroberts
12y ago
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Show HN: Is the average sinuosity of rivers Pi?
(pimeariver.com)
1 points
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lsjroberts
13y ago
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lsjroberts
13y ago
Do you have any further info on that guy's project?
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lsjroberts
13y ago
This is a fantastic set of visualisations that was posted on here before at some point - http://www.cs.usfca.edu/~galles/visualization/Algorithms.htm...
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Semantic versioning is not enough
(gelatindesign.co.uk)
1 points
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lsjroberts
13y ago
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lsjroberts
13y ago
I guess the benefit here is they host on 3 different AWS regions, and provide a nice interface and admin cms.
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lsjroberts
13y ago
For anyone who is interested it is probably worth checking out this - http://www.rockpapershotgun.com/2013/06/24/darwinning-specie...