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louisstow
searching PlanetScale…
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91.
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by
louisstow
14y ago
Hey, I'm the developer of CraftyJS and now the lead SDK engineer for Game Closure. I would love to talk further about the tech and potentially working together. You can reach me via twitter (@louisstow) or my gmail louisstow AT gmail.
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Game Closure CEO makes rare public appearance at StartX
(venturebeat.com)
1 points
by
louisstow
14y ago
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0 comments
93.
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As Zynga’s stock lockup ends, Game Closure steals a mobile game expert
(venturebeat.com)
3 points
by
louisstow
14y ago
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0 comments
94.
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Performance framework proof-of-concept
(louisstowasser.com)
1 points
by
louisstow
15y ago
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0 comments
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Pointer Lock for building an FPS
(louisstowasser.com)
2 points
by
louisstow
15y ago
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0 comments
96.
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The Return of Adventure Games
(louisstow.tumblr.com)
4 points
by
louisstow
15y ago
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0 comments
97.
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by
louisstow
15y ago
Engine developers aren't always the best game developers. Bugs are bad but you're not going to get much polish from a demo.
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Ask an HTML5 Dev: How do you profile your code?
(html5grind.com)
2 points
by
louisstow
15y ago
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0 comments
99.
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by
louisstow
16y ago
Yes it is fairly easy. But my engine is not JUST for canvas. You can switch entities from canvas to DOM in seconds. There are also components that make things a lot easier such as collision detection, audio, sprite maps, click maps, mouse e
100.
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by
louisstow
16y ago
Ha me too. Today I am going to make a video tutorial of creating Connect 4. If you want the effects and all that jazz, shoot the lights in elevator action. Edit: I won't charge you for it either ;)
101.
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by
louisstow
16y ago
Very much so. In my tutorials I mention a bunch of times that I encourage developers to write components or extensions and submit them. Just let me write the plugin database first :P
102.
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by
louisstow
16y ago
You know what, I agree. But today after the release of ImpactJS I thought, f * it. Release! On my giant todo list, this is one, I assure you.