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lecarore
searching PlanetScale…
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7 ms
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31.
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by
lecarore
2y ago
Yeah, I'll try to alleviate that by making the pause take more and more time to happen when repeatedly use it in a level.
32.
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by
lecarore
2y ago
Oh, that could be really cool, like a last level that starts scrolling down and go faster and faster until you die. But that's for a future major version of the game.
33.
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by
lecarore
2y ago
Thank you. I didn't try chrome on android much so I'll see how that goes. I'm going to guess that clicking the upgrade buttons was enough for chrome to allow me to play sounds, but clicking a canvas wasn't. Coins were in
34.
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by
lecarore
2y ago
Oh yes, basically you can click anywhere on screen to pause
35.
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by
lecarore
2y ago
Good point, yeah, it's not hard to exploit this, but as it's a single player game, cheating just hurts you. On desktop, you can open the console and write score=100000. However, i see how the challenge feels less interesting if yo
36.
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by
lecarore
2y ago
Oh, that only worked on some devices because it used the tts api of the browser only
37.
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by
lecarore
2y ago
My top is around 10k so congrats haha
38.
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by
lecarore
2y ago
Yeah, there are a few footguns in here. Most bad perks are not so bad once combined with sapper+pierce+puck control ball + multiball + bigger explosions because levels finish in 2 seconds anyway
39.
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by
lecarore
2y ago
Thanks, yeah i need to work on a deeper level of help for the curious players that really want to understand what's going on, without adding a wiki ^^
40.
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by
lecarore
2y ago
You mean the small particles that fly away for 150ms and fade away after you break a brick ? You could disable them (and many other effects) with "menu/basic graphics" if you want, but this never prevented me from seeing what
41.
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by
lecarore
2y ago
I like the explosions effect and the sound effects of your game. My engine is very basic, its main goal is to be small, fast and simple, the whole game fits in 100kb compressed. I'm not sure if you realized that the goal of the game is
42.
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by
lecarore
2y ago
It's all handwritten js, lots of trying the game and figuring out what's fun, what's not. I don't even use a bundler, right click / show source will show the code I wrote. I made an apk for it and added a small depl
43.
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by
lecarore
2y ago
Really sorry about that haha. it's meant as a short game to play when you want a break, but i've found myself replaying a few times and really not getting much done.
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by
lecarore
2y ago
Good idea ! Some sort of handle on mobile that's inviting you to "grab" it. good point.
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by
lecarore
2y ago
Yeah, playing with keyboard it would be hard to be precise enough and fast enough. i'll work on that thought.
46.
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by
lecarore
2y ago
Ah yes, I guess the a?.b syntax is also quite new, and as a grumpy many myself, i didn't feel like adding a js preprocessor. This syntax is used 25 times, i think at that point it would be more reasonable to write my game in typescript
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by
lecarore
2y ago
It happens with the "picky eater" and "color pierce". With picky eater, you need to hit bricks that are the color of the ball, and color pierce makes a red ball go right through red bricks, and change color when it hits
48.
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by
lecarore
2y ago
Your coins look like coins, i'm a bit jealous and will do the same :) So you're going for a longer play style, with many levels, and a character build where you have a very strong ship at the end ? I think trying to tell stories a
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by
lecarore
2y ago
Oh I think my Girlfriend would like that game, thanks for mentioning it.
50.
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by
lecarore
2y ago
Yes, here I was mostly trying to make the game sessions shorter, so first you have only one life not 4 or 5, and second you are limited to 7 levels (+3 extra with perks) to score as much as possible. From that, it made sense to pick the lev
51.
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by
lecarore
2y ago
Haha loved that comment.
52.
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by
lecarore
2y ago
I published on the play store and got 0 downloads in a week. The game needs to be popular already to be noticed on those platforms. Same with steam, plus you need people to want it to even be lister. I'm not doing this for the money so
53.
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by
lecarore
2y ago
I agree. I don't mind. I didn't invent breakout. Half of the value of my game is that it's free, ad free, lightweight and very easy to access anywhere, I doubt the copycats will be willing to do that.
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by
lecarore
2y ago
Thanks for your advice. I published on the play store and got 0 download. I'll try to get a good game and a few users, then bite the bullet and publish on stores. I don't think I can prevent copy cats, and the game itself is based
55.
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by
lecarore
2y ago
Thank you. Making coins looks like coins doesn't require adding text, so i'll definitely do that. And yeah, it's not so easy to convey upgrades effect without text, but at the same time at that point you kind of want a bit of
56.
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by
lecarore
2y ago
Yes, will do, this is definitely the top thing to change
57.
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by
lecarore
2y ago
Ah yeah, of course, sorry, I didn't think it through. i'll add the mouse lock option soon
58.
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by
lecarore
2y ago
Sounds like a description of the idle breakout genre? But I might be wrong. https://www.hoodamath.com/games/idlebreakout.html
59.
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by
lecarore
2y ago
I tried it, I've been doing some pretty extensive research. I wasn't a fan of the art style, I prefer very minimal things. You might want to try LBreakoutHD (foss) if you haven't, it's clean and friendly in looks and fol
60.
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by
lecarore
2y ago
Yes, i'll make coins look like coins, sound like them, and roll around. Then if you pick the "coins stain bricks" perk, they'll be colored like before, but by then you should already know what they are.
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