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kwindla
searching PlanetScale…
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91.
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At eBay, Lurid Crimes and the Search for Punishment
(nytimes.com)
1 points
by
kwindla
4y ago
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0 comments
92.
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kwindla
4y ago
Same.
93.
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Benjamin’s Rival Tempters
(nybooks.com)
3 points
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kwindla
4y ago
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0 comments
94.
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On the Grid in Leisang
(nybooks.com)
2 points
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kwindla
4y ago
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0 comments
95.
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Get In. We’re Going to Save the Mall
(nytimes.com)
2 points
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kwindla
4y ago
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0 comments
96.
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kwindla
4y ago
The Twitch stuff is really, really good. The reason I didn't talk about it in the post is because the basic ideas that go into reducing the latency of any HLS/DASH implementation are the same. Smaller segment sizes, chunked transp
97.
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kwindla
4y ago
That's a really great point about multi-CDN architectures. Partly because big parts of WebRTC are not standardized (session setup signaling, of course, but also in practice lots of necessary state management) it's a little bit har
98.
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kwindla
4y ago
The smaller the chunk (file) sizes, the less benefit you're getting from pushing the chunks through a CDN. More requests will come back to your origin server. And there's a lot of complexity in the pipeline from encoder -> orig
99.
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kwindla
4y ago
Nice! I am a bit skeptical about "down to about 1 second" being achievable with DASH or LL-HLS reliably. Of course, I could be wrong. And a lot depends on the definitions of "about" and "reliably," as well as y
100.
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kwindla
4y ago
I agree that RTP over QUIC [1] is closer to what we'd build today if we were starting from scratch than WebRTC is. (Partly benefiting from the lessons learned getting to WebRTC 1.0, of course.) It's worth noting that QUIC is also
101.
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kwindla
4y ago
[post author here] In addition to what vr000m said above, I'll just add that when you make HLS chunks smaller, you're reducing the leverage you get from HLS's core design decisions. I tried to cover some of this in the post.
102.
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kwindla
4y ago
The biggest problem with sending media over data channels is that there's no good way to do bandwidth estimation. Data channels weren't designed to be used for media, and the current WebRTC spec (and javascript implementation) doe
103.
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kwindla
4y ago
Google Meet is WebRTC in production. As is Discord video and audio, Facebook messenger video, and Whatsapp calls. There are several WebRTC-as-a-service platforms that are relatively large and are used by diverse applications (meetings, tele
104.
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kwindla
4y ago
Related: "Must We Grow" -> https://www.nybooks.com/articles/2022/06/09/must-we-grow-con...
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On the Road
(nybooks.com)
1 points
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kwindla
4y ago
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0 comments
106.
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Daily (YC W16) is hiring a technical product marketing manager
(boards.greenhouse.io)
1 points
by
kwindla
4y ago
107.
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kwindla
4y ago
FWIW we did two pretty extensive proof-of-concept prototypes (one in pure C++ and one in Rust) before choosing Rust for this project. I, personally, thought that we would choose C++. I'm a big "choose boring technology" advoc
108.
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kwindla
4y ago
I would say that both the client and the media server (SFU) side of the work are challenging in their own ways, if you are trying to support a large variety of use cases, features, and sessions with large numbers of participants. The client
109.
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kwindla
4y ago
We're fans of webrtc-rs, but interop considerations pretty much mean that building on top of libwebrtc is necessary for our client libraries for now. `daily-core` is signaling, the (always evolving) low-level trickery needed to scale c
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Daily (YC W16) Is Hiring a Technical Product Marketing Manager
(boards.greenhouse.io)
1 points
by
kwindla
5y ago
111.
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Daily (YC W16) Is Hiring Solutions Engineers (Any Time Zone)
(boards.greenhouse.io)
1 points
by
kwindla
5y ago
112.
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Are Apple AirTags Being Used to Track People and Steal Cars?
(nytimes.com)
8 points
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kwindla
5y ago
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1 comments
113.
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Archbishop Emeritus of Cape Town and Nobel Peace Laureate Dies at 90
(allafrica.com)
2 points
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kwindla
5y ago
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0 comments
114.
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Silbo Gomero: ‘Special and Beautiful’ Whistled Language
(nytimes.com)
45 points
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kwindla
5y ago
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13 comments
115.
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Mastering the Glyphs
(nybooks.com)
1 points
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kwindla
5y ago
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0 comments
116.
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Ancient History Shows How We Can Create a More Equal World
(nytimes.com)
1 points
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kwindla
5y ago
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1 comments
117.
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kwindla
5y ago
I'm genuinely interested in the reasoning behind this: > The honor system is fine for a fun game with friends, but not fine in anything "competitive". Is the honor system "not fine" in competitive situations beca
118.
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kwindla
5y ago
There are both "norms" and "rules" at play, here. Reading this article made me think about watching high-level ultimate frisbee transition from everybody calling their own fouls to having referees. I mostly watched this
119.
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After a year of ‘rampant’ cheating, elite bridge tries to clean up
(nytimes.com)
65 points
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kwindla
5y ago
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106 comments
120.
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The Future Is Electric
(nybooks.com)
1 points
by
kwindla
5y ago
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0 comments
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