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kinlan
searching PlanetScale…
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38 ms
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391.
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by
kinlan
14y ago
We are working on it. Mac has some interesting things that we need to do to get it working.
392.
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by
kinlan
14y ago
The biggest reason we have these apps is not really OS Level information, it is offline. We want developers to build and deliver great offline first experiences, and on the Web we just don't have that (even with AppCache).
393.
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by
kinlan
14y ago
everyone would, but standards take a long time, and lead with experience based of existing implementations.
394.
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by
kinlan
14y ago
I would do some research before spouting this claptrap about 100% platform control. There is huge effort going on in the W3C and Sysapps groups to get this whole priviledged access and installable apps standardised. The biggest thing about
395.
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by
kinlan
14y ago
I coded that demo, it is not the Chrome Socket API that is the problem, it is that I don't error properly in the code and it blocks the port like any socket server would.
396.
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Round up of making the web faster in 2012
(plus.google.com)
5 points
by
kinlan
14y ago
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0 comments
397.
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How many users can your web app reach?
(browserstatsall.appspot.com)
1 points
by
kinlan
14y ago
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0 comments
398.
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Using Native client to accelerate Bullet and zLib in Chrome
(youtube.com)
2 points
by
kinlan
14y ago
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0 comments
399.
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by
kinlan
14y ago
That doesn't quite read correctly. "Build your database with an online spreadsheet" or "Create your database as easily as a spreadsheet" or "Build with the power of a database and the ease of a spreadsheet" Ps. Love the idea for the proj
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Video: Building web apps for today, tomorrow, and yesterday
(youtube.com)
3 points
by
kinlan
14y ago
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0 comments
401.
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How the instruments in JAM with Chrome were made
(html5rocks.com)
21 points
by
kinlan
14y ago
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2 comments
402.
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Self funded IoT WhereDial now launched and shipping
(wheredial.com)
4 points
by
kinlan
14y ago
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0 comments
403.
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Turbulenz engine on WebGL Podcast
(thewebglpodcast.com)
9 points
by
kinlan
14y ago
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1 comments
404.
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The new WebGL Podcast - The Pilot
(thewebglpodcast.com)
24 points
by
kinlan
14y ago
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6 comments
405.
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by
kinlan
14y ago
You can use your keyboard too.
406.
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Case-study: JAM with Chrome - How we made the audio rock
(html5rocks.com)
14 points
by
kinlan
14y ago
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1 comments
407.
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Accelerated HTML5 canvas picking
(mainroach.blogspot.com)
3 points
by
kinlan
14y ago
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0 comments
408.
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Best starwars poll
(plus.google.com)
1 points
by
kinlan
14y ago
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0 comments
409.
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Am I the last person in the world to see the huge "7" on the nexus7 box?
(plus.google.com)
1 points
by
kinlan
14y ago
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1 comments
410.
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How to build a web server in Chrome (video)
(youtube.com)
1 points
by
kinlan
14y ago
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0 comments
411.
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by
kinlan
14y ago
Would love some feedback on how to make the API less hackish.
412.
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by
kinlan
14y ago
We can't do ICMP. Only TCP and UDP
413.
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by
kinlan
14y ago
How do apps like bit torrent do it today?
414.
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by
kinlan
14y ago
Your first point, this is just the JS implementation of the socket API. So yes, Chrome can accept a connection and send it back. 2nd point, yes, as long as you bind it to your IP address. 3rd point. Honestly not sure.
415.
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by
kinlan
14y ago
I selected a web server, because a lot of web developers want to run localhost test environments easily and also on Chrome OS.
416.
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Web Server in your Browser (Chrome Apps API)
(github.com)
54 points
by
kinlan
14y ago
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24 comments
417.
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by
kinlan
14y ago
I had a lot of fun with it, and the only way I could share myy creation was to screenshot.... Personally I look at it as another revenue model. Make a model of Keene Reeves and sell it to his fans etc. https://plus.google.com/116059998563
418.
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by
kinlan
14y ago
Chrome canary and Dev channel have a built in Share button that fires a Share webintent
419.
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Controlling an AR Drone via Chrome's new networking APIs
(youtube.com)
1 points
by
kinlan
14y ago
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0 comments
420.
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How to build an app that "views" RSS and ATOM feeds in Chrome.
(plus.google.com)
2 points
by
kinlan
14y ago
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0 comments
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