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junkilo
searching PlanetScale…
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8 ms
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31.
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by
junkilo
13y ago
good effort on the marketing, but when someone invited me and I saw the NDA, I went and found the video elsewhere and ratted out those MLM scum right away. use your friends and family to make money? makes me feel dirty.
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Anonymous calls for WWW Blackout 4/22
(twitter.com)
3 points
by
junkilo
13y ago
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0 comments
33.
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by
junkilo
13y ago
ah: http://postach.io/
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by
junkilo
13y ago
never saw pistachio. link? I just signed up to test. It looks awesome. Sorta itches the easymode+lazymode button for me wrt to blogging. Wonder how many people (like me) love the idea of simple documents as the backbone of a blog?
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by
junkilo
14y ago
I think the game industry is magical because its one of the toughest. (yea, I'm ex OMHUGEGAMECOMPANY too) Its like having to found a new startup every year while having to converge 4+ major disciplines to create products (software, art, mus
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by
junkilo
14y ago
Agree with webwright. Found the article to be sorta silly. When you really love something nothing will stop you from doing/achieving. This seems self evident to me at least. This isn't to be confused with the world full of different peoples
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by
junkilo
14y ago
+1
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by
junkilo
14y ago
Unfortunately webscale and load testing skills can only be passed tribally.
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by
junkilo
14y ago
lean ninjas at work.
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by
junkilo
14y ago
The whole "forest = knowing how a hastable works" is interesting! I'm trying to ascertain if the author's forest is a tree. I think there's good and evil in that statement. Good being that its groovy if you love what you do are curious. Evi
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by
junkilo
14y ago
true. however if (coders ran the world); we would
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by
junkilo
14y ago
I was speaking more broadly. This isn't the first time EA has seriously blown a launch due to infrastructure issues I realize. EA's main infrastructure server team runs things like a pre-dotbomb forture 5. I'm slow to throw blame since EA's
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by
junkilo
14y ago
Some places in EA are amazing places to work at. Others have challenges. They aren't the only game company that has seen studios do sub-standard work after being acquired.
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by
junkilo
14y ago
Doing a massive online game takes a broad skillset and different development patterns than single player. I'd probably place money on the fact they failed the load testing. (Yes, I'm xEA and was involved in the last simcity load test)
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by
junkilo
14y ago
Its sad they didn't use the playfish devops team that flawlessly launched simcity social.
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by
junkilo
14y ago
You anycast the dns servers and anycast the results the dns servers serve up. This is kinda confusing, but all it is really is announcing your (same) IP block at every datacenter and relying (maybe selling/) on bgp AS path selection as the
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by
junkilo
14y ago
Great writeup! If you offer a global service you are expected to use anycast on the WAN. BGP AS path selection is just as effective whether you use unicast or anycast.
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San Francisco Style
(spaceapegames.com)
1 points
by
junkilo
14y ago
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0 comments