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juanpabloaj
searching PlanetScale…
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91.
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Scrape the Twitter Front end API without authentication
(github.com)
2 points
by
juanpabloaj
9y ago
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0 comments
92.
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Show HN: Entries of Software Engineering Blogs order by votes, source available
(entries-by-votes.now.sh)
2 points
by
juanpabloaj
9y ago
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0 comments
93.
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Debugging Node.js with Chrome DevTools
(medium.com)
1 points
by
juanpabloaj
9y ago
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0 comments
94.
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JSON for Modern C++
(github.com)
3 points
by
juanpabloaj
9y ago
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0 comments
95.
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Show HN: Engineering-blogs entries order by Hacker News and Reddit votes
(entries-by-votes.now.sh)
1 points
by
juanpabloaj
9y ago
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0 comments
96.
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Show HN: Slideshow from a GitHub gist
(platon.io)
1 points
by
juanpabloaj
9y ago
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0 comments
97.
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by
juanpabloaj
9y ago
http://platon.io/
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Homebrew, but with Docker images
(github.com)
95 points
by
juanpabloaj
10y ago
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40 comments
99.
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by
juanpabloaj
10y ago
is the same thing? Cherenkov radiation with the "photonic mach cone"
100.
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redux-observable: Compose and cancel async actions to create side effects
(redux-observable.js.org)
1 points
by
juanpabloaj
10y ago
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0 comments
101.
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Show HN: A telegram bot to send messages from the command line
(github.com)
7 points
by
juanpabloaj
10y ago
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0 comments
102.
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Delegator.py – Subprocesses for Humans 2.0
(github.com)
2 points
by
juanpabloaj
10y ago
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0 comments
103.
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Draco: library for compressing and decompressing 3D, C++ and JavaScript decoders
(github.com)
1 points
by
juanpabloaj
10y ago
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0 comments
104.
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Graphcool: Flexible back end platform combining GraphQL AWS Lambda
(graph.cool)
3 points
by
juanpabloaj
10y ago
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0 comments
105.
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BitTorrent Bep_0049: Distributed Torrent Feeds
(bittorrent.org)
2 points
by
juanpabloaj
10y ago
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0 comments
106.
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by
juanpabloaj
10y ago
you not die when collide with other ship (sphere), maybe when you walked into somebody else, this person exit the game then his ship convert to a rock and you collide with the rock, because when you collide when a rock you are teleporting t
107.
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by
juanpabloaj
10y ago
I updated the moving slowly of the bullets, the position are calculated in the client and the server in parallel.
108.
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by
juanpabloaj
10y ago
In the game you not die when collide with other player, you die when you collide with a bullet. thanks for the book recommendation.
109.
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by
juanpabloaj
10y ago
thanks, I check this.
110.
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by
juanpabloaj
10y ago
BTW thanks a lot for try the game, any suggestion is welcome :)
111.
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by
juanpabloaj
10y ago
* the projectiles moving slowly because the position are computed in the server and send the position to the client, I try to not overload the connection. I need change this, compute the position in the client. * you jump back to the start
112.
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Show HN: Simple Multiplayer 3D render with threejs, Tile38 and websockets
(juanpabloaj.com)
20 points
by
juanpabloaj
10y ago
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10 comments
113.
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Bowtie: create a dashboard with python
(github.com)
4 points
by
juanpabloaj
10y ago
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0 comments
114.
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Serverless Cron: Hyper cron (beta) release
(blog.hyper.sh)
8 points
by
juanpabloaj
10y ago
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0 comments
115.
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by
juanpabloaj
10y ago
What are the title of those books? To search
116.
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Scaling knowledge at airbnb
(medium.com)
1 points
by
juanpabloaj
10y ago
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0 comments
117.
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Octocatalog-diff: GitHub's Puppet development and testing tool
(githubengineering.com)
3 points
by
juanpabloaj
10y ago
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0 comments
118.
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TSP: A shortest-possible walking tour through the pubs of the United Kingdom
(math.uwaterloo.ca)
1 points
by
juanpabloaj
10y ago
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0 comments
119.
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Introducing Bcoin: JavaScript Bitcoin Library for Node.js and Browsers
(medium.com)
1 points
by
juanpabloaj
10y ago
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0 comments
120.
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Show HN: A comment system over the blockchain
(github.com)
2 points
by
juanpabloaj
10y ago
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0 comments
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