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jrbedard
searching PlanetScale…
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34 ms
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91.
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Etherface API for Ethereum
(ether.fund)
1 points
by
jrbedard
12y ago
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0 comments
92.
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Scalability, Part 3: On Metacoin History and Multichain
(blog.ethereum.org)
9 points
by
jrbedard
12y ago
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0 comments
93.
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Smart Contract Repository
(ether.fund)
2 points
by
jrbedard
12y ago
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0 comments
94.
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Scalability, Part 2: Hypercubes
(blog.ethereum.org)
55 points
by
jrbedard
12y ago
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12 comments
95.
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Ethereum's ether units converter
(ether.fund)
3 points
by
jrbedard
12y ago
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0 comments
96.
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Ethereum's Ether sale results and statistics
(ether.fund)
1 points
by
jrbedard
12y ago
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0 comments
97.
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Sony buys Gaikai game streaming service for $380M
(venturebeat.com)
3 points
by
jrbedard
14y ago
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1 comments
98.
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by
jrbedard
15y ago
The one on recursivity: http://news.ycombinator.com/item?id=3550767
99.
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Zynga launches PrivacyVille tool to gamify user privacy
(venturebeat.com)
2 points
by
jrbedard
15y ago
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0 comments
100.
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Bing Gordon: Every Startup CEO Should Understand Gamification
(techcrunch.com)
2 points
by
jrbedard
15y ago
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0 comments
101.
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Al Gore Says 'Games Have Clearly Arrived As A Mass Medium'
(gamasutra.com)
1 points
by
jrbedard
15y ago
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0 comments
102.
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The New Early-Adopter Addiction: Turntable
(techcrunch.com)
6 points
by
jrbedard
15y ago
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3 comments
103.
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How would you gamify SETI?
(meta.gamify.com)
1 points
by
jrbedard
15y ago
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0 comments
104.
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Show HN: MetaGamify - Game Mechanics Q&A
(meta.gamify.com)
7 points
by
jrbedard
15y ago
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0 comments
105.
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by
jrbedard
15y ago
Microsoft did something similar to promote the .NET framework in it's early days. They launched the Terrarium competition http://terrarium2.codeplex.com/ where you would code your creature's AI in C# or Managed C++ and ship it as a DLL t
106.
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As websites become games: Understand the trend
(thenextweb.com)
24 points
by
jrbedard
16y ago
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4 comments
107.
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by
jrbedard
16y ago
We're evaluating with different CMS platforms. The good thing with MediaWiki is that the content is easily migratable :)
108.
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by
jrbedard
16y ago
Our wiki is still primitive, but open for feedback and contributions. Akin to the SCVNGR's Secret Game Mechanics Playdeck, we include a repository of classic game mechanics at http://gamification.org/wiki/Game_Mechanics . The difference is
109.
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Show HN: Gamification.org - Open Source Game Mechanics
(gamification.org)
76 points
by
jrbedard
16y ago
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25 comments
110.
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Is 'gamification' the future?
(wired.co.uk)
20 points
by
jrbedard
16y ago
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25 comments
111.
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by
jrbedard
16y ago
I agree with the tenuousity of just tacking shallow game elements on top of existing applications. Using game mechanics and dynamics for optimal user engagement and loyalty is a deep and complex topic that is currently being explored and re
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by
jrbedard
16y ago
Cool document, in the same vein, we are setting up a new Wiki that open/crowd source various game mechanics at http://gamification.org
113.
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Disruptive Competition
(gamingbusinessreview.com)
1 points
by
jrbedard
16y ago
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0 comments
114.
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Can you beat Mr Champ?
(tumblr.com)
3 points
by
jrbedard
16y ago
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0 comments
115.
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by
jrbedard
16y ago
Long live TheLikeStream! congrats Ed :)
116.
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The race for the next eBay: Will Accel and Kleiner beat Benchmark?
(deals.venturebeat.com)
1 points
by
jrbedard
16y ago
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0 comments
117.
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App Friday: Why Apple should Gamify the iPhone and the App Store
(recombu.com)
5 points
by
jrbedard
16y ago
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3 comments
118.
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Google and Facebook Compete for Gamification: You Win.
(funwareblog.com)
1 points
by
jrbedard
16y ago
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0 comments
119.
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by
jrbedard
16y ago
Specially in Quebec, where productions costs are highly subsidized by the provincial government - http://venturebeat.com/2009/12/04/canadian-government-is-buy...
120.
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by
jrbedard
16y ago
Looks good, similar feature-set than ZBrush or Mudbox. The big challenge when building these kind of software is handling the staggering amount (multi-million) of polygons that need to be transformed and manipulated in real-time by the arti
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